Can we reliably measure the general factor of intelligence (g) through commercial video games? Yes, we can!

Here we show, for the very first time, that commercial video games can be used to reliably measure individual differences in general intelligence (g). One hundred and eighty eight university undergraduates took part in the study. They played twelve video games under strict supervision in the laborat...

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Bibliographic Details
Authors: Quiroga, M. Ángeles, Escorial, Sergio, Román, Francisco J., Morillo Cuadrado, Daniel Vicente, Jarabo, Andrea, Privado, Jesús, Hernández, Miguel, Gallego, Borja, Colom, Roberto
Format: article
Publication Date:2015
Country:España
Institution:Universidad Nacional de Educación a Distancia
Repository:e-spacio. Repositorio Institucional de la UNED
Language:English
OAI Identifier:oai:e-spacio.uned.es:20.500.14468/25479
Online Access:https://hdl.handle.net/20.500.14468/25479
Access Level:Open access
Keyword:61 Psicología
Video games
intelligence
computerized assessment
Description
Summary:Here we show, for the very first time, that commercial video games can be used to reliably measure individual differences in general intelligence (g). One hundred and eighty eight university undergraduates took part in the study. They played twelve video games under strict supervision in the laboratory and completed eleven intelligence tests. Several factor models were tested for answering the question of whether or not video games and intelligence tests do measure the same underlying high-order latent factor. The final model revealed a very high relationship between the high-order latent factors representing video game and intelligence performance (r = .93). General performance scores derived from video games and intelligence tests showed a correlation value of .963 (R2adjusted). Therefore, performance on some video games captures a latent factor common to the variance shared by cognitive performance assessed by standard ability tests.