The impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive study

Background: According to previous studies on nursing education, although the use of games can produce positive results, the vast majority are based on questions and answers or on clinical situations. As an alternative, the "Escape Room" teaching game is a much more dynamic option to asses...

Descripción completa

Detalles Bibliográficos
Autores: Gómez Urquiza, Jose L., Gómez Salgado, Juan|||0000-0001-9053-7730, Albendín García, Luis, Correa Rodríguez, María, Gónzalez Jiménez, Emilio, Cañadas De la Fuente, Guillermo A.
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Institución:Universidad de Huelva (UHU)
Repositorio:Arias Montano. Repositorio Institucional de la Universidad de Huelva
Idioma:inglés
OAI Identifier:oai:rabida.uhu.es:10272/23220
Acceso en línea:https://hdl.handle.net/10272/23220
https://dx.doi.org/10.1016/j.nedt.2018.10.018
Access Level:acceso abierto
Palabra clave:Escape room
Game-based learning
Gamification
Nursing students
Students
Teaching
University
Estudiantes universitarios
Gamificación
id ES_cd7810102c7d6c3bd91fd8b8b2cac068
oai_identifier_str oai:rabida.uhu.es:10272/23220
network_acronym_str ES
network_name_str España
repository_id_str
spelling The impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive studyGómez Urquiza, Jose L.Gómez Salgado, Juan|||0000-0001-9053-7730Albendín García, LuisCorrea Rodríguez, MaríaGónzalez Jiménez, EmilioCañadas De la Fuente, Guillermo A.Escape roomGame-based learningGamificationNursing studentsStudentsTeachingUniversityEstudiantes universitariosGamificaciónBackground: According to previous studies on nursing education, although the use of games can produce positive results, the vast majority are based on questions and answers or on clinical situations. As an alternative, the "Escape Room" teaching game is a much more dynamic option to asses theoretical and practical knowledge, and it may also promote teamwork and the ability to perform under pressure. Objectives: To analyse nursing students' opinions and study motivations after using the nursing "Escape Room" teaching game. Design: Cross-sectional descriptive study. Participants: Second-year nursing students enrolled in the 'Adult Nursing 1' subject. Method: After completing the teaching game, the students who had taken part in it were asked to fill in an ad-hoc questionnaire on the matter. In this game, students have 30 min in which they must solve the riddles and puzzles presented, and thus escape. In doing so, they must demonstrate both theoretical and practical knowledge, and a teacher will remain in the classroom to assess whether the nursing techniques in question are correctly performed. Results: The nursing students who took part in the game strongly believed that this 'helped them learn the subject' (4.8 points) and that 'more games of this type should be included in their nursing studies' (4.8 points). Overall, they considered that 'the game was enjoyable' (4.6 points), "helped them in the exam" (4.6 points), and "motivated them to study" (4.5 points). Conclusions: The "Escape Room" is a useful game; it stimulates learning, is fun to play, and motivates studying.Departamento de Biología Ambiental y Salud PúblicaElsevier20192019-11-01journal articlehttp://purl.org/coar/resource_type/c_6501AMhttp://purl.org/coar/version/c_ab4af688f83e57aainfo:eu-repo/semantics/articlehttps://hdl.handle.net/10272/23220https://dx.doi.org/10.1016/j.nedt.2018.10.018reponame:Arias Montano. Repositorio Institucional de la Universidad de Huelvainstname:Universidad de Huelva (UHU)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Atribución-NoComercial-SinDerivadas 3.0 Españahttp://creativecommons.org/licenses/by-nc-nd/3.0/es/info:eu-repo/semantics/openAccessoai:rabida.uhu.es:10272/232202025-07-19T08:48:42Z
dc.title.none.fl_str_mv The impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive study
title The impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive study
spellingShingle The impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive study
Gómez Urquiza, Jose L.
Escape room
Game-based learning
Gamification
Nursing students
Students
Teaching
University
Estudiantes universitarios
Gamificación
title_short The impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive study
title_full The impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive study
title_fullStr The impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive study
title_full_unstemmed The impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive study
title_sort The impact on nursing STUDENTS' opinions and motivation of using a “nursing escape room’ as a teaching game:A descriptive study
dc.creator.none.fl_str_mv Gómez Urquiza, Jose L.
Gómez Salgado, Juan|||0000-0001-9053-7730
Albendín García, Luis
Correa Rodríguez, María
Gónzalez Jiménez, Emilio
Cañadas De la Fuente, Guillermo A.
author Gómez Urquiza, Jose L.
author_facet Gómez Urquiza, Jose L.
Gómez Salgado, Juan|||0000-0001-9053-7730
Albendín García, Luis
Correa Rodríguez, María
Gónzalez Jiménez, Emilio
Cañadas De la Fuente, Guillermo A.
author_role author
author2 Gómez Salgado, Juan|||0000-0001-9053-7730
Albendín García, Luis
Correa Rodríguez, María
Gónzalez Jiménez, Emilio
Cañadas De la Fuente, Guillermo A.
author2_role author
author
author
author
author
dc.subject.none.fl_str_mv Escape room
Game-based learning
Gamification
Nursing students
Students
Teaching
University
Estudiantes universitarios
Gamificación
topic Escape room
Game-based learning
Gamification
Nursing students
Students
Teaching
University
Estudiantes universitarios
Gamificación
description Background: According to previous studies on nursing education, although the use of games can produce positive results, the vast majority are based on questions and answers or on clinical situations. As an alternative, the "Escape Room" teaching game is a much more dynamic option to asses theoretical and practical knowledge, and it may also promote teamwork and the ability to perform under pressure. Objectives: To analyse nursing students' opinions and study motivations after using the nursing "Escape Room" teaching game. Design: Cross-sectional descriptive study. Participants: Second-year nursing students enrolled in the 'Adult Nursing 1' subject. Method: After completing the teaching game, the students who had taken part in it were asked to fill in an ad-hoc questionnaire on the matter. In this game, students have 30 min in which they must solve the riddles and puzzles presented, and thus escape. In doing so, they must demonstrate both theoretical and practical knowledge, and a teacher will remain in the classroom to assess whether the nursing techniques in question are correctly performed. Results: The nursing students who took part in the game strongly believed that this 'helped them learn the subject' (4.8 points) and that 'more games of this type should be included in their nursing studies' (4.8 points). Overall, they considered that 'the game was enjoyable' (4.6 points), "helped them in the exam" (4.6 points), and "motivated them to study" (4.5 points). Conclusions: The "Escape Room" is a useful game; it stimulates learning, is fun to play, and motivates studying.
publishDate 2019
dc.date.none.fl_str_mv 2019
2019-11-01
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
AM
http://purl.org/coar/version/c_ab4af688f83e57aa
info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://hdl.handle.net/10272/23220
https://dx.doi.org/10.1016/j.nedt.2018.10.018
url https://hdl.handle.net/10272/23220
https://dx.doi.org/10.1016/j.nedt.2018.10.018
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Atribución-NoComercial-SinDerivadas 3.0 España
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Atribución-NoComercial-SinDerivadas 3.0 España
http://creativecommons.org/licenses/by-nc-nd/3.0/es/
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Elsevier
publisher.none.fl_str_mv Elsevier
dc.source.none.fl_str_mv reponame:Arias Montano. Repositorio Institucional de la Universidad de Huelva
instname:Universidad de Huelva (UHU)
instname_str Universidad de Huelva (UHU)
reponame_str Arias Montano. Repositorio Institucional de la Universidad de Huelva
collection Arias Montano. Repositorio Institucional de la Universidad de Huelva
repository.name.fl_str_mv
repository.mail.fl_str_mv
_version_ 1844168916044087296
score 15,638193