Touch matters: The impact of physical contact on haptic product perception in virtual reality
[EN] Nowadays, the presentation of products through virtual reality and other online media coexists with traditional means. However, while some products may be perceived correctly in digital media, others may need physical contact. In this scenario, this work analyses how presenting a product highli...
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/204386 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/204386 |
| Access Level: | acceso abierto |
| Palabra clave: | Virtual reality Product evaluation Passive haptics Presence Purchase intention EXPRESION GRAFICA EN LA INGENIERIA |
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Touch matters: The impact of physical contact on haptic product perception in virtual realityFelip, FranciscoGalán, JuliaGarcía-García, CarlosContero, Manuel|||0000-0002-6081-9988Virtual realityProduct evaluationPassive hapticsPresencePurchase intentionEXPRESION GRAFICA EN LA INGENIERIA[EN] Nowadays, the presentation of products through virtual reality and other online media coexists with traditional means. However, while some products may be perceived correctly in digital media, others may need physical contact. In this scenario, this work analyses how presenting a product highlighted for its haptic properties and the presence or absence of physical contact during the presentation can influence the perception of its attributes and stimulate purchase intention. To this end, an experiment was designed in which each participant viewed and interacted with a chair presented in five different means that elicited a greater or lesser sense of presence. Participants evaluated the product's attributes on a semantic scale with bipolar pairs. No relation was found between the presentation means and users' purchase intention. However, results showed significant differences in the evaluation of some physical characteristics depending on the presentation means, and the product was generally more liked when presented in means in which it could be touched. We conclude that choosing means that allow a product to be touched and elicit a greater sense of presence may impact more positively on evaluations of haptic features when presenting a product with high haptic importance.This research was funded by the Spanish Ministry of Science and Innovation, grant number PID2019-106426RB-C32, and the Universitat Jaume I, grant number UJI-B2019-39.MDPI AGDepartamento de Ingeniería GráficaInstituto Universitario de Investigación en Tecnología Centrada en el Ser HumanoEscuela Técnica Superior de Ingeniería IndustrialUniversitat Jaume IAgencia Estatal de InvestigaciónRepositorio Institucional de la Universitat Politècnica de València Riunet20232023-01-01journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://riunet.upv.es/handle/10251/204386reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)InglésengAgencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020 PID2019-106426RB-C32 TECNOLOGIAS INTERACTIVAS PARA LA MEJORA DE JUEGOS SERIOS EN LAS INDUSTRIAS CREATIVAS Y LA EDUCACION - UJIUniversitat Jaume I https://doi.org/10.13039/501100004834 UJI-B2019-39open accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento (by)http://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/2043862026-06-13T07:49:27Z |
| dc.title.none.fl_str_mv |
Touch matters: The impact of physical contact on haptic product perception in virtual reality |
| title |
Touch matters: The impact of physical contact on haptic product perception in virtual reality |
| spellingShingle |
Touch matters: The impact of physical contact on haptic product perception in virtual reality Felip, Francisco Virtual reality Product evaluation Passive haptics Presence Purchase intention EXPRESION GRAFICA EN LA INGENIERIA |
| title_short |
Touch matters: The impact of physical contact on haptic product perception in virtual reality |
| title_full |
Touch matters: The impact of physical contact on haptic product perception in virtual reality |
| title_fullStr |
Touch matters: The impact of physical contact on haptic product perception in virtual reality |
| title_full_unstemmed |
Touch matters: The impact of physical contact on haptic product perception in virtual reality |
| title_sort |
Touch matters: The impact of physical contact on haptic product perception in virtual reality |
| dc.creator.none.fl_str_mv |
Felip, Francisco Galán, Julia García-García, Carlos Contero, Manuel|||0000-0002-6081-9988 |
| author |
Felip, Francisco |
| author_facet |
Felip, Francisco Galán, Julia García-García, Carlos Contero, Manuel|||0000-0002-6081-9988 |
| author_role |
author |
| author2 |
Galán, Julia García-García, Carlos Contero, Manuel|||0000-0002-6081-9988 |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
Departamento de Ingeniería Gráfica Instituto Universitario de Investigación en Tecnología Centrada en el Ser Humano Escuela Técnica Superior de Ingeniería Industrial Universitat Jaume I Agencia Estatal de Investigación Repositorio Institucional de la Universitat Politècnica de València Riunet |
| dc.subject.none.fl_str_mv |
Virtual reality Product evaluation Passive haptics Presence Purchase intention EXPRESION GRAFICA EN LA INGENIERIA |
| topic |
Virtual reality Product evaluation Passive haptics Presence Purchase intention EXPRESION GRAFICA EN LA INGENIERIA |
| description |
[EN] Nowadays, the presentation of products through virtual reality and other online media coexists with traditional means. However, while some products may be perceived correctly in digital media, others may need physical contact. In this scenario, this work analyses how presenting a product highlighted for its haptic properties and the presence or absence of physical contact during the presentation can influence the perception of its attributes and stimulate purchase intention. To this end, an experiment was designed in which each participant viewed and interacted with a chair presented in five different means that elicited a greater or lesser sense of presence. Participants evaluated the product's attributes on a semantic scale with bipolar pairs. No relation was found between the presentation means and users' purchase intention. However, results showed significant differences in the evaluation of some physical characteristics depending on the presentation means, and the product was generally more liked when presented in means in which it could be touched. We conclude that choosing means that allow a product to be touched and elicit a greater sense of presence may impact more positively on evaluations of haptic features when presenting a product with high haptic importance. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023 2023-01-01 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://riunet.upv.es/handle/10251/204386 |
| url |
https://riunet.upv.es/handle/10251/204386 |
| dc.language.none.fl_str_mv |
Inglés eng |
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Inglés |
| language |
eng |
| dc.relation.none.fl_str_mv |
Agencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020 PID2019-106426RB-C32 TECNOLOGIAS INTERACTIVAS PARA LA MEJORA DE JUEGOS SERIOS EN LAS INDUSTRIAS CREATIVAS Y LA EDUCACION - UJI Universitat Jaume I https://doi.org/10.13039/501100004834 UJI-B2019-39 |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento (by) http://creativecommons.org/licenses/by/4.0/ |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento (by) http://creativecommons.org/licenses/by/4.0/ |
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openAccess |
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application/pdf |
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MDPI AG |
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MDPI AG |
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reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia instname:Universitat Politècnica de València (UPV) |
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Universitat Politècnica de València (UPV) |
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RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
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RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
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