Jogos sérios em mundos virtuais: uma abordagem para o ensino-aprendizagem de teste de software

This work presents an approach of game-based learning using a serious game called Software Testing Team Game. It is a three-dimensional multiplayer game developed in the virtual world OpenSim. This game simulates the software testing division of a software development company. It aims to provide kno...

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Detalles Bibliográficos
Autor: Silva, Tarcila Gesteira da
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2012
País:Brasil
Institución:Universidade Federal de Santa Maria (UFSM)
Repositorio:Manancial - Repositório Digital da UFSM
Idioma:portugués
OAI Identifier:oai:repositorio.ufsm.br:1/5398
Acceso en línea:http://repositorio.ufsm.br/handle/1/5398
Access Level:acceso abierto
Palabra clave:Jogos sérios
Mundos virtuais
Teste de software
Serious games
Virtual worlds
OpenSim
Software testing
Moodle
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
Descripción
Sumario:This work presents an approach of game-based learning using a serious game called Software Testing Team Game. It is a three-dimensional multiplayer game developed in the virtual world OpenSim. This game simulates the software testing division of a software development company. It aims to provide knowledge related to software testing strategies, motivate students, and encourage skills such as communication and problem solving. The main difference between this game and others is its integration with the Learning Management System Moodle, which allows teacher to edit game challenges throughout each of the levels, using the Questionnaire tool, so that the game adapts to different undergraduate computing curricula. The game also enables students to export test cases created by them in the game to the test management tool TestLink, in order that they are given the opportunity to interact with a tool used by professionals and also to directly apply the knowledge acquired. The assessment of the game was performed in a class of Computer Engineering undergraduate students in the Software Engineering Discipline. This assessment showed positive results, considering that learners succeed to achieve learning objectives. Students enjoyed playing the game more than learning in a traditional way, which in this study corresponds to a list of exercises. So, we conclude that the use of the game can collaborate on software testing education. These positive results got in the assessment motivate other experiments.