Methodologies and Design Tools for Exergames

Serious games is the term used for videogames used for purposes that gobeyond the entertainment, in areas such as education, training, simulations and health - a subject of concern for governments and considered relevant to the well-being of a society. Considering the increasingly ubiquitous and per...

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Detalles Bibliográficos
Autores: Oliveira, Bruno Santana, Nesteriuk, Sergio
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2017
País:Brasil
Institución:Universidade Anhembi Morumbi (ANHEMBI)
Repositorio:DATJournal
Idioma:portugués
OAI Identifier:oai:ojs.datjournal.anhembi.br:article/44
Acceso en línea:https://datjournal.anhembi.br/dat/article/view/44
Access Level:acceso abierto
Palabra clave:Design
Game Design
Serious Games
Exergames
Descripción
Sumario:Serious games is the term used for videogames used for purposes that gobeyond the entertainment, in areas such as education, training, simulations and health - a subject of concern for governments and considered relevant to the well-being of a society. Considering the increasingly ubiquitous and pervasive presence of computers and smartphones, this text assumes that exergames may prove to be a viable way to improve health-related practices in contemporary society. A literature review highlighted the lack of methods and tools to assist the design of this type of game. Thus, this article presents an initial exploratory research on design methodologies directed to exergames.