Methodologies and Design Tools for Exergames

Serious games is the term used for videogames used for purposes that gobeyond the entertainment, in areas such as education, training, simulations and health - a subject of concern for governments and considered relevant to the well-being of a society. Considering the increasingly ubiquitous and per...

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Detalhes bibliográficos
Autores: Oliveira, Bruno Santana, Nesteriuk, Sergio
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2017
País:Brasil
Recursos:Universidade Anhembi Morumbi (ANHEMBI)
Repositório:DATJournal
Idioma:português
OAI Identifier:oai:ojs.datjournal.anhembi.br:article/44
Acesso em linha:https://datjournal.anhembi.br/dat/article/view/44
Access Level:Acceso aberto
Palavra-chave:Design
Game Design
Serious Games
Exergames
Descrição
Resumo:Serious games is the term used for videogames used for purposes that gobeyond the entertainment, in areas such as education, training, simulations and health - a subject of concern for governments and considered relevant to the well-being of a society. Considering the increasingly ubiquitous and pervasive presence of computers and smartphones, this text assumes that exergames may prove to be a viable way to improve health-related practices in contemporary society. A literature review highlighted the lack of methods and tools to assist the design of this type of game. Thus, this article presents an initial exploratory research on design methodologies directed to exergames.