Scholars of religion as consultants for videogame development
This is an experience report about a consultancy in the study of religion offered to a Brazilian game development team. The first part of the text talks about the presence of religious elements in electronic games, citing some examples of franchises. In the second part, some methodological precautio...
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2022 |
| País: | Brasil |
| Institución: | Pontifícia Universidade Católica de São Paulo (PUC-SP) |
| Repositorio: | Rever (São Paulo. Online) |
| Idioma: | portugués |
| OAI Identifier: | oai:ojs.pkp.sfu.ca:article/60078 |
| Acceso en línea: | https://revistas.pucsp.br/index.php/rever/article/view/60078 |
| Access Level: | acceso abierto |
| Palabra clave: | Applied study of religion Consulting Video games Ciência da religião aplicada Consultoria Video-games |
| Sumario: | This is an experience report about a consultancy in the study of religion offered to a Brazilian game development team. The first part of the text talks about the presence of religious elements in electronic games, citing some examples of franchises. In the second part, some methodological precautions for the work to be adequate are presented. The third part describes the profile of the company that requested the work. Finally, the report on the consulting experience is presented. |
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