Desenvolvimento de um jogo sério para a aprendizagem de manutenção de computadores

Developing Serious Games for teaching and learning has currently emerged as research field-fertile. In the context of computer maintenance, educational institutions lack of updated hardware and that makes preparation and implementation of practical assessments difficult to teachers. In this scenario...

Descripción completa

Detalles Bibliográficos
Autor: Dias, Rogélio dos Reis
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2014
País:Brasil
Institución:Universidade Federal de Uberlândia (UFU)
Repositorio:Repositório Institucional da UFU
Idioma:portugués
OAI Identifier:oai:repositorio.ufu.br:123456789/14596
Acceso en línea:https://repositorio.ufu.br/handle/123456789/14596
https://doi.org/10.14393/ufu.di.2014.487
Access Level:acceso abierto
Palabra clave:Jogos sérios
Manutenção de computadores
Realidade virtual
Computadores - Manutenção e reparos
Jogos educativos
Serious games
Computer maintenance
Virtual reality
CNPQ::ENGENHARIAS::ENGENHARIA ELETRICA
Descripción
Sumario:Developing Serious Games for teaching and learning has currently emerged as research field-fertile. In the context of computer maintenance, educational institutions lack of updated hardware and that makes preparation and implementation of practical assessments difficult to teachers. In this scenario, learners face some problems in developing activities related to computer maintenance. This project proposes the development of a game to recreate situations that require practical knowledge of computer maintenance in a virtual simulator. The student is given a number of tasks, such as fitting the processor, and both a RAM and a video card modules. The game is conducted in three levels, i.e., basic, intermediate and advanced. The user steps through the process according to the conclusion of each phase. The teacher prepares and gives the student a questionnaire that changes from one level to another, according to the knowledge acquired. One of the advantages of this work is related to cost reduction in maintenance and acquisition of hardware, such as working with the latest processors. Furthermore, working with the solutions developed facilitates asynchronous learners training in environments which are adverse to the traditional teaching laboratories, as it does not require the physical hardware. Aspects related to simplicity of use, graphic quality and flow were considered in the context of the solution development, in order to reach the teachers and learners target audience.