A video-tracking based serious game for motor rehabilitation of post-stroke hand impairment
This work describes the development of a serious game focused on health treatment. The Handcopter Game was designed to support the recovery of motor function in patients who have suffered a stroke recently. We propose a non-conventional low cost input device to function as the game controller. It de...
| Autores: | , , , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2012 |
| País: | Brasil |
| Institución: | Universidade Federal do Rio Grande do Norte (UFRN) |
| Repositorio: | Repositório Institucional da UFRN |
| Idioma: | inglés |
| OAI Identifier: | oai:repositorio.ufrn.br:123456789/23165 |
| Acceso en línea: | https://repositorio.ufrn.br/jspui/handle/123456789/23165 |
| Access Level: | acceso abierto |
| Palabra clave: | Human-computer interaction serious games stroke rehabilitation hand tracking |
| Sumario: | This work describes the development of a serious game focused on health treatment. The Handcopter Game was designed to support the recovery of motor function in patients who have suffered a stroke recently. We propose a non-conventional low cost input device to function as the game controller. It detects the patient’s hand movements via computer vision algorithms and map that to movements of the game character in the virtual environment. The premise is that the gameplay makes patients execute hand movements typically found in a physiotherapy session. We also discuss how to use this game as part of the patient’s treatment. Finally, we present the results collected when real patients played the game as part of their recovery treatment. |
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