VIDEO GAMES AND LITERATURA: From Nimrod to Neuromanc

The present article aims to reflect on the relationship between video games and literature, from the fifties to the eighies, showing how the interface between this two vehicles has provided important dialogues in the tecno-scientific and artistic fields contributing to a vast production of eletronic...

Descripción completa

Detalles Bibliográficos
Autor: Araújo, Naiara Sales
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2017
País:Brasil
Institución:Universidade Federal do Tocantins (UFT)
Repositorio:Revista Observatório
Idioma:portugués
OAI Identifier:oai:ojs.revista.uft.edu.br:article/3479
Acceso en línea:https://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/3479
Access Level:acceso abierto
Palabra clave:video games
Literature
Dialogue
Videojuegos
Literatura
Diálogo
Vídeo games
literatura
diálogo
Descripción
Sumario:The present article aims to reflect on the relationship between video games and literature, from the fifties to the eighies, showing how the interface between this two vehicles has provided important dialogues in the tecno-scientific and artistic fields contributing to a vast production of eletronic games developed by a constant processo d reconstruction and adaptation.