VIDEO GAMES AND LITERATURA: From Nimrod to Neuromanc
The present article aims to reflect on the relationship between video games and literature, from the fifties to the eighies, showing how the interface between this two vehicles has provided important dialogues in the tecno-scientific and artistic fields contributing to a vast production of eletronic...
| Autor: | |
|---|---|
| Tipo de documento: | artigo |
| Estado: | Versão publicada |
| Data de publicação: | 2017 |
| País: | Brasil |
| Recursos: | Universidade Federal do Tocantins (UFT) |
| Repositório: | Revista Observatório |
| Idioma: | português |
| OAI Identifier: | oai:ojs.revista.uft.edu.br:article/3479 |
| Acesso em linha: | https://sistemas.uft.edu.br/periodicos/index.php/observatorio/article/view/3479 |
| Access Level: | Acceso aberto |
| Palavra-chave: | video games Literature Dialogue Videojuegos Literatura Diálogo Vídeo games literatura diálogo |
| Resumo: | The present article aims to reflect on the relationship between video games and literature, from the fifties to the eighies, showing how the interface between this two vehicles has provided important dialogues in the tecno-scientific and artistic fields contributing to a vast production of eletronic games developed by a constant processo d reconstruction and adaptation. |
|---|