Influence of Virtual and Increased Reality in the treatment of ghost member pain: Integrative review

Objective: To evaluate virtual and augmented technology treatments in the management of phantom limb pain. Methodology: The search for scientific literature was carried out in the databases Pubmed, Scielo, Lilacs, Web of Science, Scopus and CINAHL, of primary studies published in the period from 201...

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Detalles Bibliográficos
Autores: Fernandes, Eloísa Cesário, Nascimento Júnior, Mauro Bezerra do, Souza, Francisco Emílio Simplício de, Farias, Barbara Rebecca Fernandes de, Nascimento, Ellany Gurgel Cosme do, Melo, Vanessa de Paiva
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:Brasil
Institución:Universidade Federal de Itajubá (UNIFEI)
Repositorio:Research, Society and Development
Idioma:portugués
OAI Identifier:oai:ojs.pkp.sfu.ca:article/17660
Acceso en línea:https://rsdjournal.org/index.php/rsd/article/view/17660
Access Level:acceso abierto
Palabra clave:Terapia de realidade virtual. Realidade aumentada. Membro fantasma
Terapia de realidade virtual
Realidade aumentada
Membro fantasma.
Virtual reality therapy
Virtual Reality Therapy. Augmented reality. Phantom Limb.
Augmented reality
Phantom limb.
Terapia de realidad virtual. Realidad aumentada. Miembro fantasma.
Terapia de realidad virtual
Realidad aumentada
Miembro fantasma.
Descripción
Sumario:Objective: To evaluate virtual and augmented technology treatments in the management of phantom limb pain. Methodology: The search for scientific literature was carried out in the databases Pubmed, Scielo, Lilacs, Web of Science, Scopus and CINAHL, of primary studies published in the period from 2015 to 2020, with individuals diagnosed with phantom limb pain. 380 articles were identified, which after the eligibility criteria resulted in 16 studies. Results: Studies with the referred realities showed a decrease in the intensity and perception of pain in the limb, based on the pain questionnaire and the researches associated with the augmented reality, the individuals improved in their daily activities as well as in the quality of sleep. Conclusion: Virtual and augmented reality presents itself as an efficient treatment strategy, however, studies with samples and more time are needed to verify long-term efficiency.