The fascination of life simulation: why kids play (and like) The Sims game

This report reveals the findings of a field research carried out through interviews in Brasil with 67 children in the 11-15 years old age span to find out why the game The Sims is so popular worlwide.

Detalles Bibliográficos
Autores: Márcia Cruz, Dulce, Luiz Krüger, Fernando
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2008
País:Brasil
Institución:Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)
Repositorio:Revista FAMECOS: Mídia cultura e tecnologia
Idioma:portugués
OAI Identifier:oai:ojs.revistaseletronicas.pucrs.br:article/3249
Acceso en línea:https://revistaseletronicas.pucrs.br/revistafamecos/article/view/3249
Access Level:acceso abierto
Palabra clave:Video games
The Sims
cyberculture
Cyberculture
Comunicação
videogames
cibercultura
Cibercultura
Descripción
Sumario:This report reveals the findings of a field research carried out through interviews in Brasil with 67 children in the 11-15 years old age span to find out why the game The Sims is so popular worlwide.