The fascination of life simulation: why kids play (and like) The Sims game
This report reveals the findings of a field research carried out through interviews in Brasil with 67 children in the 11-15 years old age span to find out why the game The Sims is so popular worlwide.
| Autores: | , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2008 |
| País: | Brasil |
| Institución: | Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS) |
| Repositorio: | Revista FAMECOS: Mídia cultura e tecnologia |
| Idioma: | portugués |
| OAI Identifier: | oai:ojs.revistaseletronicas.pucrs.br:article/3249 |
| Acceso en línea: | https://revistaseletronicas.pucrs.br/revistafamecos/article/view/3249 |
| Access Level: | acceso abierto |
| Palabra clave: | Video games The Sims cyberculture Cyberculture Comunicação videogames cibercultura Cibercultura |
| Sumario: | This report reveals the findings of a field research carried out through interviews in Brasil with 67 children in the 11-15 years old age span to find out why the game The Sims is so popular worlwide. |
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