Teaching sciences in virtual worlds with mastery learning : a case of study in elementary school

Virtual worlds are 3D environments that provide a feeling of immersion and a high degree of interaction, collaboration, communication between users. Its applicability can be focused on the educational scope, in which theories can be integrated as the basis to didactic activities carried out in the 3...

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Detalles Bibliográficos
Autores: Nunes, Felipe Becker, Zunguze, Manuel Constantino, Herpich, Fabrício, Voss, Gleizer Bierhalz, Tarouco, Liane Margarida Rockenbach, Lima, Jose Valdeni de
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2018
País:Brasil
Institución:Universidade Federal do Rio Grande do Sul (UFRGS)
Repositorio:Repositório Institucional da UFRGS
Idioma:inglés
OAI Identifier:oai:www.lume.ufrgs.br:10183/282558
Acceso en línea:http://hdl.handle.net/10183/282558
Access Level:acceso abierto
Palabra clave:Tecnologia educacional
Virtual Worlds
OpenSimulator
Virtual Museum
Software Agents
Descripción
Sumario:Virtual worlds are 3D environments that provide a feeling of immersion and a high degree of interaction, collaboration, communication between users. Its applicability can be focused on the educational scope, in which theories can be integrated as the basis to didactic activities carried out in the 3D environment, being its area of interdisciplinary comprehension. In this context, this article presents the use of a Virtual World built to assist in the teaching of Science for students of the middle school, whose articulation of the activities performed in the course are based on the precepts of the educational theory Mastery Learning. Tests were carried out in the subject of science, being divided into two periods with different groups for comparative purposes and realized evaluations during the period of the experiments. Kruskal-Wallis and Wilcoxon-Mann-Whitney non-parametric test were applied to the results of the assessments to ascertain the performance of each group. It was verified in the general analyzis that the participants who used the Virtual World had a growing performance, with high medians and adequate distribution of the results, being predominant of a smaller variability and amplitude. Thus, was possible to conclude that the results obtained with the approach were positive, which led to the validation of this research and presented a clear contribution to the academic environment