Digital games, automation and algorithms: Games for apparatus or for humans?

This paper explores a new kind of algorithm based creativity, which hasbeen established and can be already seen in a new gender of video games. In order to do so, the concepts of post-history and automation are employed, as they are key for the comprehension of our algorithmic age. Perhaps, videogam...

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Detalles Bibliográficos
Autor: Poltronieri, Fabrizio Augusto
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2017
País:Brasil
Institución:Universidade Anhembi Morumbi (ANHEMBI)
Repositorio:DATJournal
Idioma:portugués
OAI Identifier:oai:ojs.datjournal.anhembi.br:article/46
Acceso en línea:https://datjournal.anhembi.br/dat/article/view/46
Access Level:acceso abierto
Palabra clave:Video games
Pós-história
Automação
Algoritmos
Videogames
Post-history
Automation
Algorithms
Descripción
Sumario:This paper explores a new kind of algorithm based creativity, which hasbeen established and can be already seen in a new gender of video games. In order to do so, the concepts of post-history and automation are employed, as they are key for the comprehension of our algorithmic age. Perhaps, videogames are the creative field where methods of automation are most explicit: Environments and characters controlled by artificial intelligence systems have been part of this universe for a while. Video games, as cultural products, reflect actual trends, vital social changes and contemporary questions. Though, it is not just a coincidence the fact that autonomousgames begin to arise in the digital game realm. What needs to be discussed,however, is for whom and how these games are addressed and how they will impact the human freedom.