Desenvolvimento de dispositivos não motorizados para reabilitação do membro inferior humano

The objective of this work is to present the development of three non-motorized mechanisms for rehabilitation of each joint of the human lower limb. This type of system already exists but it is motorized and automatic. The structures here are mechanical devices, in order to obtain the system propose...

Descripción completa

Detalles Bibliográficos
Autor: Rodrigues, Lucas Antônio Oliveira
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2017
País:Brasil
Institución:Universidade Federal de Uberlândia (UFU)
Repositorio:Repositório Institucional da UFU
Idioma:portugués
OAI Identifier:oai:repositorio.ufu.br:123456789/18982
Acceso en línea:https://repositorio.ufu.br/handle/123456789/18982
http://doi.org/10.14393/ufu.di.2017.270
Access Level:acceso abierto
Palabra clave:Engenharia mecânica
Membros inferiores - Reabilitação
Mecanismos de quatro barras
Sistemas de reabilitação
Membro inferior
Jogos para terapia
Analise de singularidades
Four-bar linkage
Rehabilitation systems
Lower limb
Therapy games
Singularity analysis
CNPQ::ENGENHARIAS::ENGENHARIA MECANICA
Descripción
Sumario:The objective of this work is to present the development of three non-motorized mechanisms for rehabilitation of each joint of the human lower limb. This type of system already exists but it is motorized and automatic. The structures here are mechanical devices, in order to obtain the system proposed whose operation is simpler for both patients and health professionals. The mathematical modeling of the mechanisms is based on the four-bar linkages and the static equilibrium of the system. The mechanism transmits angular movement generated by the patient’s arm to an oscillatory movement on the respective joint to be moved. For designing each bar of the mechanisms, it is used a genetic algorithm called differential evolution and singularity analysis based on the geometrical matrix of the systems. To validate the system, a prototype for the knee was constructed to verify the angular outputs, check the existence of singularities, and to execute exercises with a wooden test dummy. This prototype was also used for the development and implementing a game, controlled by the patient, helping its motivation exercises.