Diseño de juego serio de realidad virtual con registro de señales fisiológicas no intrusivas, para el diagnóstico de función motora - Herramienta piloto para rehabilitación de miembro superior

Este trabajo presenta el diseño de un entorno de realidad virtual, que tiene en cuenta tres niveles de presencia: personal, física y social, en una sesión de un procedimiento de neurorrehabilitación motora de miembro superior a través de un juego de aventura espacial, en el cual se registran simultá...

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Autor: Abril Bohórquez, Juan David
Tipo de recurso: tesis de maestría
Estado:Versión aceptada para publicación
Fecha de publicación:2020
País:Colombia
Institución:Universidad Militar Nueva Granada
Repositorio:Repositorio UMNG
Idioma:español
OAI Identifier:oai:repository.unimilitar.edu.co:10654/35837
Acceso en línea:http://hdl.handle.net/10654/35837
Access Level:acceso abierto
Palabra clave:REALIDAD VIRTUAL
REHABILITACION
Virtual Reality
Rehabilitation
Upper-limb
Serious Game
Therapeutic Adherence
Realidad Virtual
Rehabilitación
Miembro Superior
Juego Serio
Adherencia Terapéutica
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repository_id_str
dc.title.none.fl_str_mv Diseño de juego serio de realidad virtual con registro de señales fisiológicas no intrusivas, para el diagnóstico de función motora - Herramienta piloto para rehabilitación de miembro superior
Serious virtual reality game design with recording of non-intrusive physiological signals, for the diagnosis of motor function - Pilot for upper limb rehabilitation
title Diseño de juego serio de realidad virtual con registro de señales fisiológicas no intrusivas, para el diagnóstico de función motora - Herramienta piloto para rehabilitación de miembro superior
spellingShingle Diseño de juego serio de realidad virtual con registro de señales fisiológicas no intrusivas, para el diagnóstico de función motora - Herramienta piloto para rehabilitación de miembro superior
Abril Bohórquez, Juan David
REALIDAD VIRTUAL
REHABILITACION
Virtual Reality
Rehabilitation
Upper-limb
Serious Game
Therapeutic Adherence
Realidad Virtual
Rehabilitación
Miembro Superior
Juego Serio
Adherencia Terapéutica
title_short Diseño de juego serio de realidad virtual con registro de señales fisiológicas no intrusivas, para el diagnóstico de función motora - Herramienta piloto para rehabilitación de miembro superior
title_full Diseño de juego serio de realidad virtual con registro de señales fisiológicas no intrusivas, para el diagnóstico de función motora - Herramienta piloto para rehabilitación de miembro superior
title_fullStr Diseño de juego serio de realidad virtual con registro de señales fisiológicas no intrusivas, para el diagnóstico de función motora - Herramienta piloto para rehabilitación de miembro superior
title_full_unstemmed Diseño de juego serio de realidad virtual con registro de señales fisiológicas no intrusivas, para el diagnóstico de función motora - Herramienta piloto para rehabilitación de miembro superior
title_sort Diseño de juego serio de realidad virtual con registro de señales fisiológicas no intrusivas, para el diagnóstico de función motora - Herramienta piloto para rehabilitación de miembro superior
dc.creator.none.fl_str_mv Abril Bohórquez, Juan David
author Abril Bohórquez, Juan David
author_facet Abril Bohórquez, Juan David
author_role author
dc.contributor.none.fl_str_mv Avilés Sanchez, Oscar Fernando
Caldas Flautero, Oscar Ivan
dc.subject.none.fl_str_mv REALIDAD VIRTUAL
REHABILITACION
Virtual Reality
Rehabilitation
Upper-limb
Serious Game
Therapeutic Adherence
Realidad Virtual
Rehabilitación
Miembro Superior
Juego Serio
Adherencia Terapéutica
topic REALIDAD VIRTUAL
REHABILITACION
Virtual Reality
Rehabilitation
Upper-limb
Serious Game
Therapeutic Adherence
Realidad Virtual
Rehabilitación
Miembro Superior
Juego Serio
Adherencia Terapéutica
description Este trabajo presenta el diseño de un entorno de realidad virtual, que tiene en cuenta tres niveles de presencia: personal, física y social, en una sesión de un procedimiento de neurorrehabilitación motora de miembro superior a través de un juego de aventura espacial, en el cual se registran simultáneamente señales de electrocardiografía, actividad electrodérmica y frecuencia respiratoria. Estas respuestas psicofisiológicas del Sistema Nervioso Autónomo se contrastan con un cuestionario de autoinforme emocional estandarizado, para recopilar información sobre la experiencia que el participante llena con las herramientas de selección del dispositivo Oculus Rift. El sistema es propuesto como apoyo a la terapia tradicional y alternativa de solución a problemas de metodología convencional como poca atención, sesiones monótonas y predecibles, pues combina simulación computarizada y tecnologías innovadoras para una terapia de recuperación más placentera.
publishDate 2020
dc.date.none.fl_str_mv 2020-06-12T17:45:59Z
2020-06-12T17:45:59Z
2020-01-28
dc.type.none.fl_str_mv info:eu-repo/semantics/masterThesis
Tesis de maestría
Text
info:eu-repo/semantics/acceptedVersion
format masterThesis
status_str acceptedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/10654/35837
url http://hdl.handle.net/10654/35837
dc.language.none.fl_str_mv spa
spa
language spa
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dc.rights.none.fl_str_mv Derechos Reservados - Universidad Militar Nueva Granada, 2019
https://creativecommons.org/licenses/by-nc-nd/2.5/co/
info:eu-repo/semantics/openAccess
Atribución-NoComercial-SinDerivadas
rights_invalid_str_mv Derechos Reservados - Universidad Militar Nueva Granada, 2019
https://creativecommons.org/licenses/by-nc-nd/2.5/co/
Atribución-NoComercial-SinDerivadas
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dc.coverage.none.fl_str_mv Calle 100
dc.publisher.none.fl_str_mv Universidad Militar Nueva Granada
Facultad de Ingeniería
Maestría en Ingeniería Mecatrónica
Ingeniería - Maestría en Ingeniería Mecatrónica
publisher.none.fl_str_mv Universidad Militar Nueva Granada
Facultad de Ingeniería
Maestría en Ingeniería Mecatrónica
Ingeniería - Maestría en Ingeniería Mecatrónica
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spelling Diseño de juego serio de realidad virtual con registro de señales fisiológicas no intrusivas, para el diagnóstico de función motora - Herramienta piloto para rehabilitación de miembro superiorSerious virtual reality game design with recording of non-intrusive physiological signals, for the diagnosis of motor function - Pilot for upper limb rehabilitationAbril Bohórquez, Juan DavidREALIDAD VIRTUALREHABILITACIONVirtual RealityRehabilitationUpper-limbSerious GameTherapeutic AdherenceRealidad VirtualRehabilitaciónMiembro SuperiorJuego SerioAdherencia TerapéuticaEste trabajo presenta el diseño de un entorno de realidad virtual, que tiene en cuenta tres niveles de presencia: personal, física y social, en una sesión de un procedimiento de neurorrehabilitación motora de miembro superior a través de un juego de aventura espacial, en el cual se registran simultáneamente señales de electrocardiografía, actividad electrodérmica y frecuencia respiratoria. Estas respuestas psicofisiológicas del Sistema Nervioso Autónomo se contrastan con un cuestionario de autoinforme emocional estandarizado, para recopilar información sobre la experiencia que el participante llena con las herramientas de selección del dispositivo Oculus Rift. El sistema es propuesto como apoyo a la terapia tradicional y alternativa de solución a problemas de metodología convencional como poca atención, sesiones monótonas y predecibles, pues combina simulación computarizada y tecnologías innovadoras para una terapia de recuperación más placentera.Universidad Militar Nueva Granada - IMP-ING-2657Agradecimientos Resumen 1. Capítulo 1 - Introducción 1.1. Planteamiento del problema 1.1.1. Situación actual en proceso de la discapacidad 1.1.2. Plasticidad Neuronal 1.1.3. Equipo de rehabilitación 1.1.4. Lesiones Neurológicas 1.1.5. Monitoreo por medio de señales corporales 1.1.6. Exergames 1.2. Antecedentes 1.2.1. Terapia tradicional 1.2.2. Teorías del aprendizaje motor 1.2.3. Ambientes Virtuales en Rehabilitación 1.3. Justificación 1.4. Pregunta de Investigación 1.5. Objetivos 1.5.1. Objetivo General 1.5.2. Específicos 1.6. Metodología 1.7. Organización de la Tesis 2. Capítulo 2 - Estado del Arte 2.1. Introducción 2.2. Alternativas a la Terapia tradicional 2.2.1. Robótica y Realidad Virtual aplicada en Neurorrehabilitación 2.3. Medición de Señales fisiológicas y desempeño físico del usuario 2.3.1. Señales fisiológicas 2.3.2. Señales fisiológicas no intrusivas utilizadas en realidad virtual 2.3.3. Arquitectura de sistema para rehabilitación 2.4. Conclusiones 3. Capítulo 3 - Adaptación de Procedimiento de Rehabilitación en Ambiente Virtual 3.1. Contexto 3.2. Recomendaciones generales para diseño de Exergames 3.3. Actividades para diseño del juego 3.3.1. Desarrollo del Cronograma 3.4. Materiales y Métodos 3.4.1. Participantes 3.4.2. Método de Selección de Hardware y Software 3.4.3. Hardware 3.4.4. Software 3.4.5. Tarea Virtual para Juego Serio 3.4.6. Cuestionario de Auto-Reporte 3.4.7. Registro de señales psicofisiológicas 3.4.8. Implementación 3.5. Conclusiones 4. Capítulo 4 -Desarrollo Juego Serio de Realidad Virtual 4.1. Diseño de Ambiente Virtual 4.1.1. Dinámica de Juego Serio / Objetivo del Juego 4.1.2. Arquitectura 4.1.3. Inmersión en RV 4.1.4. Elementos de Diseño del Juego 4.2. Recolección de Datos 4.2.1. Señales psicofisiológicas 4.2.2. Cuestionario de Autorreporte 4.3. Conclusiones 4.4. Direcciones para Trabajo Futuro 4.5. Contribuciones A. Anexo - Contribuciones B. Anexo - Manual de Usuario de Juego Serio B.1. Instalación B.2. Configuración B.2.1. Sistema Operativo y tarjeta de video B.2.2. Adquisición de Datos B.2.3. Programa de comunicación Unity-Matlab B.3. Modo de Operación B.3.1. Selección de Participantes B.3.2. Señales fisiológicas B.3.3. Puesta en marcha de juego serio BibliografíaThis work presents the design of a virtual reality environment, which takes into account three levels of presence: self-presence, physical and social, in a session of an upper limb motor neurorehabilitation procedure through a space adventure game, in which electrocardiography, electrodermal activity and respiratory rate signals are simultaneously recorded. These psychophysiological responses of the Autonomous Nervous System are contrasted with a standardized emotional self-report questionnaire, to gather information about experience, which is filled out by the participant with the selection tools of the Oculus Rift device. The system is proposed as support for traditional and alternative therapy to solve problems of conventional methodology such as low attention, monotonous and predictable sessions, combining computerized simulation and innovative technologies for more pleasant recovery therapy.MaestríaUniversidad Militar Nueva GranadaFacultad de IngenieríaMaestría en Ingeniería MecatrónicaIngeniería - Maestría en Ingeniería MecatrónicaAvilés Sanchez, Oscar FernandoCaldas Flautero, Oscar Ivan2020-06-12T17:45:59Z2020-06-12T17:45:59Z2020-01-28info:eu-repo/semantics/masterThesisTesis de maestríaTextinfo:eu-repo/semantics/acceptedVersionpdfapplication/pdfapplication/pdfapplication/pdfhttp://hdl.handle.net/10654/35837spaspa[1] MinSalud. Sala Situacional Discapacidad en Colombia, 2019.[2] J. Loscalzo D. L. Kasper, A. S. Fauci, S. L. Hauser, D. L. Longo, J. L. Jameson. Pain and Swelling of Joints — Harrison’s Manual of Medicine, 19e — AccessMedicine — McGraw-Hill Medical.[3] World Health Organization (WHO. 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Contribution of Virtual Environments to the Perception of Balance Rehabilitation Tasks: A Psychophysiological Study. pages 1200–1207. 2020.Calle 100Derechos Reservados - Universidad Militar Nueva Granada, 2019https://creativecommons.org/licenses/by-nc-nd/2.5/co/info:eu-repo/semantics/openAccessAtribución-NoComercial-SinDerivadasreponame:Repositorio UMNGinstname:Universidad Militar Nueva Granadainstacron:Universidad Militar Nueva Granada2020-09-19T06:04:16Z
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