Developing Visible Thinking and Motivation Through the Curricular Design of an Escape Room in Higher Education

Introduction. The term escape room has undergone a notable evolution in recent years, extending its presence to areas not only recreational but also business or educational. The defining traits (overcoming obstacles, problem-solving, teamwork, time management...) have proven to be valid in business...

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Autores: Bilbao-Quintana, Naiara, López-de la Serna, Arantzazu, Romero-Andonegui, Ainara, Tejada-Garitano, Eneko
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:Costa Rica
Recursos:Universidad Nacional de Costa Rica
Repositorio:Portal de Revistas UNA
Idioma:inglés
español
portugués
OAI Identifier:oai:www.revistas.una.ac.cr:article/12734
Acesso em linha:https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734
Access Level:acceso abierto
Palavra-chave:Escape Room
higher education
educational innovation
motivation
thinking
educación superior
innovación educativa
motivación
pensamiento
Escape room
ensino superior
inovação educacional
motivação
pensamento
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dc.title.none.fl_str_mv Developing Visible Thinking and Motivation Through the Curricular Design of an Escape Room in Higher Education
Desarrollar el pensamiento visible y la motivación a través del diseño curricular de un Escape Room en educación superior
Desenvolver o pensamento visível e a motivação através do desenho curricular de um Escape room no Ensino Superior
title Developing Visible Thinking and Motivation Through the Curricular Design of an Escape Room in Higher Education
spellingShingle Developing Visible Thinking and Motivation Through the Curricular Design of an Escape Room in Higher Education
Bilbao-Quintana, Naiara
Escape Room
higher education
educational innovation
motivation
thinking
Escape Room
educación superior
innovación educativa
motivación
pensamiento
Escape room
ensino superior
inovação educacional
motivação
pensamento
title_short Developing Visible Thinking and Motivation Through the Curricular Design of an Escape Room in Higher Education
title_full Developing Visible Thinking and Motivation Through the Curricular Design of an Escape Room in Higher Education
title_fullStr Developing Visible Thinking and Motivation Through the Curricular Design of an Escape Room in Higher Education
title_full_unstemmed Developing Visible Thinking and Motivation Through the Curricular Design of an Escape Room in Higher Education
title_sort Developing Visible Thinking and Motivation Through the Curricular Design of an Escape Room in Higher Education
dc.creator.none.fl_str_mv Bilbao-Quintana, Naiara
López-de la Serna, Arantzazu
Romero-Andonegui, Ainara
Tejada-Garitano, Eneko
author Bilbao-Quintana, Naiara
author_facet Bilbao-Quintana, Naiara
López-de la Serna, Arantzazu
Romero-Andonegui, Ainara
Tejada-Garitano, Eneko
author_role author
author2 López-de la Serna, Arantzazu
Romero-Andonegui, Ainara
Tejada-Garitano, Eneko
author2_role author
author
author
dc.subject.none.fl_str_mv Escape Room
higher education
educational innovation
motivation
thinking
Escape Room
educación superior
innovación educativa
motivación
pensamiento
Escape room
ensino superior
inovação educacional
motivação
pensamento
topic Escape Room
higher education
educational innovation
motivation
thinking
Escape Room
educación superior
innovación educativa
motivación
pensamiento
Escape room
ensino superior
inovação educacional
motivação
pensamento
description Introduction. The term escape room has undergone a notable evolution in recent years, extending its presence to areas not only recreational but also business or educational. The defining traits (overcoming obstacles, problem-solving, teamwork, time management...) have proven to be valid in business and education. This study presents the pedagogical design of an escape room based on visible thinking and analyses its effect on the motivation and cognitive processes of higher education students. Method. For this purpose, a quasi-experimental research with pretest/post-test was conducted, and it was evaluated whether the instructional design of the escape room was adequate to enhance the learning of the 238 students, whether it was motivating, and whether it contributed to the development of cognitive processes. We used two structured questionnaires with multiple-choice questions and one questionnaire with open-ended questions. We also applied a mixed method for quantitative and qualitative data collection and analysis. Results. The results show that the students consider the characteristics of the escape room and the organization of its elements to be of high quality; they also show that the curricular design of the escape room enhances students’ learning. In particular, the students consider that they have developed group thinking, critical thinking, and the activation of prior knowledge through the escape room and have found it a motivating experience. Conclusions. The use of the escape room in educational environments has a high educational potential. This is not only because it encourages the development of higher-order cognitive processes but also because it contributes to teamwork, self-regulation, and student motivation. However, it must be designed as a significant part of the didactic program, taking special care in the development of competences and thinking.
publishDate 2021
dc.date.none.fl_str_mv 2021-08-24
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
journal article
artículo
artigo
artículo original
http://purl.org/coar/resource_type/c_6501
http://purl.org/coar/resource_type/c_2df8fbb1
info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734
10.15359/ree.25-3.27
url https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734
identifier_str_mv 10.15359/ree.25-3.27
dc.language.none.fl_str_mv eng
spa
por
language eng
spa
por
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https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/22858
https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/24182
https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/22859
https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/22860
https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/22861
https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/23083
dc.rights.none.fl_str_mv Derechos de autor 2021 Compartidos: Revista y Autores(as)
acceso abierto
http://purl.org/coar/access_right/c_abf2
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Derechos de autor 2021 Compartidos: Revista y Autores(as)
acceso abierto
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dc.publisher.none.fl_str_mv Universidad Nacional, Costa Rica
publisher.none.fl_str_mv Universidad Nacional, Costa Rica
dc.source.none.fl_str_mv Revista Electrónica Educare; Vol. 25 No. 3 (2021): Revista Electrónica Educare (September-December); 1-20
Revista Electrónica Educare; Vol. 25 Núm. 3 (2021): Revista Electrónica Educare (setiembre-diciembre); 1-20
Revista Electrónica Educare; v. 25 n. 3 (2021): Revista Electrónica Educare (setembro-dezembro); 1-20
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reponame_str Portal de Revistas UNA
collection Portal de Revistas UNA
repository.name.fl_str_mv Portal de Revistas UNA - Universidad Nacional de Costa Rica
repository.mail.fl_str_mv andrea.mora.campos@una.cr
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spelling Developing Visible Thinking and Motivation Through the Curricular Design of an Escape Room in Higher EducationDesarrollar el pensamiento visible y la motivación a través del diseño curricular de un Escape Room en educación superiorDesenvolver o pensamento visível e a motivação através do desenho curricular de um Escape room no Ensino SuperiorBilbao-Quintana, NaiaraLópez-de la Serna, ArantzazuRomero-Andonegui, AinaraTejada-Garitano, EnekoEscape Roomhigher educationeducational innovationmotivationthinkingEscape Roomeducación superiorinnovación educativamotivaciónpensamientoEscape roomensino superiorinovação educacionalmotivaçãopensamentoIntroduction. The term escape room has undergone a notable evolution in recent years, extending its presence to areas not only recreational but also business or educational. The defining traits (overcoming obstacles, problem-solving, teamwork, time management...) have proven to be valid in business and education. This study presents the pedagogical design of an escape room based on visible thinking and analyses its effect on the motivation and cognitive processes of higher education students. Method. For this purpose, a quasi-experimental research with pretest/post-test was conducted, and it was evaluated whether the instructional design of the escape room was adequate to enhance the learning of the 238 students, whether it was motivating, and whether it contributed to the development of cognitive processes. We used two structured questionnaires with multiple-choice questions and one questionnaire with open-ended questions. We also applied a mixed method for quantitative and qualitative data collection and analysis. Results. The results show that the students consider the characteristics of the escape room and the organization of its elements to be of high quality; they also show that the curricular design of the escape room enhances students’ learning. In particular, the students consider that they have developed group thinking, critical thinking, and the activation of prior knowledge through the escape room and have found it a motivating experience. Conclusions. The use of the escape room in educational environments has a high educational potential. This is not only because it encourages the development of higher-order cognitive processes but also because it contributes to teamwork, self-regulation, and student motivation. However, it must be designed as a significant part of the didactic program, taking special care in the development of competences and thinking.Introducción. El término escape room ha sufrido una notable evolución en los últimos años, extendiendo su presencia a ámbitos no solo lúdicos sino empresariales o educativos. Los rasgos que lo definen (superación de obstáculos, resolución de problemas, trabajo en equipo, gestión del tiempo…) han demostrado tener vigencia tanto en la empresa como en la educación. En este trabajo se presenta el diseño pedagógico de un escape room basado en el pensamiento visible, y se analiza su efecto sobre la motivación y los procesos cognitivos de estudiantes de educación superior. Metodología. Para ello, se llevó a cabo una investigación cuasi-experimental con pretest / post-test y se evaluó si el diseño instruccional del escape room era adecuado para potenciar el aprendizaje de los 238 estudiantes, era motivador y si contribuía al desarrollo de los procesos cognitivos. Se utilizaron dos cuestionarios estructurados con preguntas de opción múltiple y otro cuestionario con preguntas abiertas y se aplicó un método mixto de recogida y análisis de datos cuantitativos y cualitativos. Resultados. Los resultados muestran que el estudiantado considera que las características del escape room y la organización de sus elementos son de gran calidad y que su diseño curricular favorece su aprendizaje. En concreto, considera que a través del escape room han desarrollado el pensamiento grupal, el pensamiento crítico y la activación de conocimientos previos, y que les ha resultado una experiencia motivante. Conclusión. El uso del escape room en entornos pedagógicos tiene un alto potencial educativo. No solo porque favorece el desarrollo de los procesos cognitivos de orden superior, sino que, porque contribuye al trabajo en equipo, la autorregulación y la motivación estudiantil. Pero, para ello, debe diseñarse como parte significativa de la programación didáctica, poniendo especial cuidado en el desarrollo competencial y del pensamiento.Introdução. O termo escape room sofreu uma evolução notável nos últimos anos, estendendo sua presença não apenas para as esferas recreativas, mas também empresarial ou educacional. Seus traços definidores (superação de obstáculos, resolução de problemas, trabalho em equipe, gerenciamento do tempo ...) têm se mostrado válidos tanto nos negócios quanto na educação. Este documento apresenta a concepção pedagógica de um escape room com base no pensamento visível, e analisa o seu efeito sobre a motivação e os processos cognitivos dos estudantes do ensino superior. Metodologia. Para este efeito, foi realizada uma pesquisa quase experimental com pré-teste/pós-teste e foi avaliado se a concepção instrucional do escape room era adequada para melhorar a aprendizagem dos 238 estudantes, se era motivadora e se contribuiu para o desenvolvimento de processos cognitivos. Foram utilizados dois questionários estruturados com perguntas de escolha múltipla e um questionário com perguntas abertas, e foi aplicado um método misto de coleta e análise de dados quantitativos e qualitativos. Resultados. Os resultados mostram que os estudantes consideram as características do escape room e a organização dos seus elementos como sendo de alta qualidade e que a sua concepção curricular favorece a sua aprendizagem. Especificamente, consideram que através do escape room desenvolveram o pensamento de grupo, o pensamento crítico e a ativação de conhecimentos anteriores, e que o consideraram uma experiência motivadora. Conclusão. A utilização do escape room em ambientes educativos tem um elevado potencial educativo. Não só porque favorece o desenvolvimento de processos cognitivos de ordem superior, mas também porque contribui para o trabalho de equipe, autorregulação e motivação dos estudantes. Mas para que isto aconteça, deve ser concebido como uma parte significativa do programa didático, prestando especial atenção ao desenvolvimento das competências e do pensamento.Universidad Nacional, Costa Rica2021-08-24info:eu-repo/semantics/publishedVersionjournal articleartículoartigoartículo originalhttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/articleapplication/pdftext/htmlapplication/epub+zipapplication/xmlaudio/mpegaudio/mpegaudio/mpeghttps://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/1273410.15359/ree.25-3.27Revista Electrónica Educare; Vol. 25 No. 3 (2021): Revista Electrónica Educare (September-December); 1-20Revista Electrónica Educare; Vol. 25 Núm. 3 (2021): Revista Electrónica Educare (setiembre-diciembre); 1-20Revista Electrónica Educare; v. 25 n. 3 (2021): Revista Electrónica Educare (setembro-dezembro); 1-201409-4258reponame:Portal de Revistas UNAinstname:Universidad Nacional de Costa Ricainstacron:UNAengspaporhttps://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/22856https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/22857https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/22858https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/24182https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/22859https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/22860https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/22861https://www.revistas.una.ac.cr/index.php/EDUCARE/article/view/12734/23083Derechos de autor 2021 Compartidos: Revista y Autores(as)acceso abiertohttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccess2022-03-24T01:03:43Zoai:www.revistas.una.ac.cr:article/12734Portal de revistashttp://revistas.una.ac.cr/Universidadhttp://www.una.ac.crhttps://revistas.una.ac.cr/index.php/index/oaiandrea.mora.campos@una.crCosta RicaNo aplicaNo aplicaNo aplicaopendoar:2022-03-24T01:03:43Portal de Revistas UNA - Universidad Nacional de Costa Ricafalse
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