Weaving reflections on the potential of the Escape Room in learning

The general objective of this article is to reflect on the potential of gamification in the learning of young pedagogy students with the use of Escape Room as an innovative pedagogical practice. The study is an experience report with a qualitative approach, through bibliographic research, approachin...

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Detalles Bibliográficos
Autores: Souza, Karine Pinheiro de, Santos, Jhonatan Lino dos
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2024
País:Brasil
Institución:Universidade Federal de Roraima (UFRR)
Repositorio:Revista Educação, Pesquisa e Inclusão
Idioma:portugués
OAI Identifier:oai:oai.revista.ufrr.br:article/8371
Acceso en línea:https://revista.ufrr.br/repi/article/view/8371
Access Level:acceso abierto
Palabra clave:Gamification;
Escape Room;
Educational Technologies.
Gamificação;
Tecnologias Educacionais.
Descripción
Sumario:The general objective of this article is to reflect on the potential of gamification in the learning of young pedagogy students with the use of Escape Room as an innovative pedagogical practice. The study is an experience report with a qualitative approach, through bibliographic research, approaching the case study, with the analysis instruments, excerpts from the researchers' field notes. The theoretical basis is aligned with a Freirean perspective (FREIRE, 2019), with the development of mobilizing activities of a Generation C5 (SOUZA, 2014), in the development of Creative Gamification (CAROLEI, 2018). Finally, the pedagogical strategy is detailed in its playful and creative activities as founding aspects in the innovative pedagogical practice, with the analysis of integration, collaboration and the promotion of students' skills.