A Virus Infected Your Laptop. Let’s Play an Escape Game

© 2020 by the authors.

Detalles Bibliográficos
Autores: Queiruga Dios, Araceli, Santos Sánchez, María Jesús, Queiruga Dios, Marián, Gayoso Martínez, Víctor, Hernández Encinas, Ascensión
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2020
País:España
Institución:Consejo Superior de Investigaciones Científicas (CSIC)
Repositorio:DIGITAL.CSIC. Repositorio Institucional del CSIC
OAI Identifier:oai:digital.csic.es:10261/202418
Acceso en línea:http://hdl.handle.net/10261/202418
Access Level:acceso abierto
Palabra clave:Breakout
Escape room
Game-based learning
Engineering education
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spelling A Virus Infected Your Laptop. Let’s Play an Escape GameQueiruga Dios, AraceliSantos Sánchez, María JesúsQueiruga Dios, MariánGayoso Martínez, VíctorHernández Encinas, AscensiónBreakoutEscape roomGame-based learningEngineering education© 2020 by the authors.Have you ever thought what would happen if a ransomware infected your laptop? This type of virus kidnaps files and encrypts them, and the only way to recover the data is by paying in bitcoin or some other cryptocurrency. This situation is undoubtedly terrible. All of your work, projects, and personal files will not be available (unless you pay the ransom). The first time students watched a video that contextualizes this stressful situation, they thought that they had been attacked by a computer virus. Fortunately, the panic only lasted a few seconds. This is the way to start a game called breakout or escape room. The difference between these two words is that, in the first case, the goal is to open a padlocked box, while the objective of an escape room is to find the key that allows to get out of a room. Both games are similar, containing riddles, puzzles, problems and some clues that would help the players to find the solution. This study analyses the use of a breakout game for educational purposes, more specifically in a university context. The experiment conducted mixes game–based learning methodologies with engineering students learning Linear Algebra, Calculus or Cryptography, which has allowed us to obtain promising results about the usage of this methodology.This work has been supported in part by the Erasmus+ program of the European Union under grant 2017-1-ES01-KA203-038491 (RULES_MATH), in part by Ministerio de Ciencia, Innovación y Universidades (MCIU, Spain), Agencia Estatal de Investigación (AEI, Spain), and Fondo Europeo de Desarrollo Regional (FEDER, UE) under Project COPCIS (grant number TIN2017-84844-C2-1-R) and Project MAGERAN (grant number TIN2017-84844-C2-2-R).Peer reviewedMultidisciplinary Digital Publishing InstituteMinisterio de Ciencia, Innovación y Universidades (España)Agencia Estatal de Investigación (España)European CommissionConsejo Superior de Investigaciones Científicas [https://ror.org/02gfc7t72]2020202020202020info:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_6501Publisher's versioninfo:eu-repo/semantics/publishedVersionhttp://hdl.handle.net/10261/202418reponame:DIGITAL.CSIC. Repositorio Institucional del CSICinstname:Consejo Superior de Investigaciones Científicas (CSIC)Inglés#PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE#info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/TIN2017-84844-C2-1-RTIN2017-84844-C2-1-R/AEI/10.13039/501100011033info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/TIN2017-84844-C2-2-RTIN2017-84844-C2-2-R/AEI/10.13039/501100011033https://doi.org/10.3390/math8020166Síinfo:eu-repo/semantics/openAccessoai:digital.csic.es:10261/2024182026-05-22T06:33:51Z
dc.title.none.fl_str_mv A Virus Infected Your Laptop. Let’s Play an Escape Game
title A Virus Infected Your Laptop. Let’s Play an Escape Game
spellingShingle A Virus Infected Your Laptop. Let’s Play an Escape Game
Queiruga Dios, Araceli
Breakout
Escape room
Game-based learning
Engineering education
title_short A Virus Infected Your Laptop. Let’s Play an Escape Game
title_full A Virus Infected Your Laptop. Let’s Play an Escape Game
title_fullStr A Virus Infected Your Laptop. Let’s Play an Escape Game
title_full_unstemmed A Virus Infected Your Laptop. Let’s Play an Escape Game
title_sort A Virus Infected Your Laptop. Let’s Play an Escape Game
dc.creator.none.fl_str_mv Queiruga Dios, Araceli
Santos Sánchez, María Jesús
Queiruga Dios, Marián
Gayoso Martínez, Víctor
Hernández Encinas, Ascensión
author Queiruga Dios, Araceli
author_facet Queiruga Dios, Araceli
Santos Sánchez, María Jesús
Queiruga Dios, Marián
Gayoso Martínez, Víctor
Hernández Encinas, Ascensión
author_role author
author2 Santos Sánchez, María Jesús
Queiruga Dios, Marián
Gayoso Martínez, Víctor
Hernández Encinas, Ascensión
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Ministerio de Ciencia, Innovación y Universidades (España)
Agencia Estatal de Investigación (España)
European Commission
Consejo Superior de Investigaciones Científicas [https://ror.org/02gfc7t72]
dc.subject.none.fl_str_mv Breakout
Escape room
Game-based learning
Engineering education
topic Breakout
Escape room
Game-based learning
Engineering education
description © 2020 by the authors.
publishDate 2020
dc.date.none.fl_str_mv 2020
2020
2020
2020
dc.type.none.fl_str_mv info:eu-repo/semantics/article
http://purl.org/coar/resource_type/c_6501
Publisher's version
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/10261/202418
url http://hdl.handle.net/10261/202418
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
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info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/TIN2017-84844-C2-1-R
TIN2017-84844-C2-1-R/AEI/10.13039/501100011033
info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/TIN2017-84844-C2-2-R
TIN2017-84844-C2-2-R/AEI/10.13039/501100011033
https://doi.org/10.3390/math8020166

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dc.publisher.none.fl_str_mv Multidisciplinary Digital Publishing Institute
publisher.none.fl_str_mv Multidisciplinary Digital Publishing Institute
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