Gamification and player type: relationships of the HEXAD model with the learning experience
Gamification is a widely utilised educational tool designed to promote specific behaviours. An effective gamification design must consider users experiences and perceptions to enhance engagement and participation. This research is part of a broader study that develops gamified activities to teach pr...
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2025 |
| País: | España |
| Repositorio: | UCrea Repositorio Abierto de la Universidad de Cantabria |
| Idioma: | inglés |
| OAI Identifier: | oai:dnet:ucreareposit::50fa35b6adf7957fba7f6598ac880416 |
| Acceso en línea: | https://hdl.handle.net/10902/35617 |
| Access Level: | acceso abierto |
| Palabra clave: | Gamification Hexad scale ClassCraft Learning Primary education |
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Gamification and player type: relationships of the HEXAD model with the learning experienceSipone, SilviaAbella García, VíctorRojo, MartaMoura Berodia, José LuisGamificationHexad scaleClassCraftLearningPrimary educationGamification is a widely utilised educational tool designed to promote specific behaviours. An effective gamification design must consider users experiences and perceptions to enhance engagement and participation. This research is part of a broader study that develops gamified activities to teach primary school pupils about sustainable mobility. The study investigates the relationship between player profiles, as defined by the Hexad scale, and the use of the ClassCraft platform for learning sustainable mobility concepts. The Hexad scale serves as an instrument to analyse the various motivations exhibited by each student when interacting with the gamified application. Specifically, we examine the connection between player profiles, learning levels, the components of the ClassCraft platform, and the impact of gender on this relationship. An experiment was conducted with 75 fifth-grade primary school students (aged 10-12) who used the ClassCraft platform. Several linear regression models correlated various variables with the player profiles included in the Hexad scale. The results indicate a relationship between player profiles and the variables considered: final score on the platform, number of activities completed, number of connections made, player level achieved, student satisfaction level, and learning levels. Additionally, the high percentage of socialiser profiles found among the students is perfectly in line with some of the intrinsic characteristics of the ClassCraft platform. Furthermore, the analysis revealed minimal differences between male and female players across most profiles.This research has been possible thanks to the Margarita Salas Grant financed with Next Generation EU funds from the European Union through the "Plan de Recuperación Transformación y Resiliencia" (Recovery, Transformation and Resilience Plan).SpringerUniversidad de Cantabria20252025-01-01journal articlehttp://purl.org/coar/resource_type/c_6501NAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/articlehttps://hdl.handle.net/10902/35617Journal of New Approaches in Educational Research, 2025, 14(1), 1reponame:UCrea Repositorio Abierto de la Universidad de Cantabriainstname:Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:dnet:ucreareposit::50fa35b6adf7957fba7f6598ac8804162025-07-01T11:58:01Z |
| dc.title.none.fl_str_mv |
Gamification and player type: relationships of the HEXAD model with the learning experience |
| title |
Gamification and player type: relationships of the HEXAD model with the learning experience |
| spellingShingle |
Gamification and player type: relationships of the HEXAD model with the learning experience Sipone, Silvia Gamification Hexad scale ClassCraft Learning Primary education |
| title_short |
Gamification and player type: relationships of the HEXAD model with the learning experience |
| title_full |
Gamification and player type: relationships of the HEXAD model with the learning experience |
| title_fullStr |
Gamification and player type: relationships of the HEXAD model with the learning experience |
| title_full_unstemmed |
Gamification and player type: relationships of the HEXAD model with the learning experience |
| title_sort |
Gamification and player type: relationships of the HEXAD model with the learning experience |
| dc.creator.none.fl_str_mv |
Sipone, Silvia Abella García, Víctor Rojo, Marta Moura Berodia, José Luis |
| author |
Sipone, Silvia |
| author_facet |
Sipone, Silvia Abella García, Víctor Rojo, Marta Moura Berodia, José Luis |
| author_role |
author |
| author2 |
Abella García, Víctor Rojo, Marta Moura Berodia, José Luis |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
Universidad de Cantabria |
| dc.subject.none.fl_str_mv |
Gamification Hexad scale ClassCraft Learning Primary education |
| topic |
Gamification Hexad scale ClassCraft Learning Primary education |
| description |
Gamification is a widely utilised educational tool designed to promote specific behaviours. An effective gamification design must consider users experiences and perceptions to enhance engagement and participation. This research is part of a broader study that develops gamified activities to teach primary school pupils about sustainable mobility. The study investigates the relationship between player profiles, as defined by the Hexad scale, and the use of the ClassCraft platform for learning sustainable mobility concepts. The Hexad scale serves as an instrument to analyse the various motivations exhibited by each student when interacting with the gamified application. Specifically, we examine the connection between player profiles, learning levels, the components of the ClassCraft platform, and the impact of gender on this relationship. An experiment was conducted with 75 fifth-grade primary school students (aged 10-12) who used the ClassCraft platform. Several linear regression models correlated various variables with the player profiles included in the Hexad scale. The results indicate a relationship between player profiles and the variables considered: final score on the platform, number of activities completed, number of connections made, player level achieved, student satisfaction level, and learning levels. Additionally, the high percentage of socialiser profiles found among the students is perfectly in line with some of the intrinsic characteristics of the ClassCraft platform. Furthermore, the analysis revealed minimal differences between male and female players across most profiles. |
| publishDate |
2025 |
| dc.date.none.fl_str_mv |
2025 2025-01-01 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 NA http://purl.org/coar/version/c_be7fb7dd8ff6fe43 info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/10902/35617 |
| url |
https://hdl.handle.net/10902/35617 |
| dc.language.none.fl_str_mv |
Inglés eng |
| language_invalid_str_mv |
Inglés |
| language |
eng |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ |
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openAccess |
| dc.publisher.none.fl_str_mv |
Springer |
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Springer |
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Journal of New Approaches in Educational Research, 2025, 14(1), 1 reponame:UCrea Repositorio Abierto de la Universidad de Cantabria instname: |
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UCrea Repositorio Abierto de la Universidad de Cantabria |
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UCrea Repositorio Abierto de la Universidad de Cantabria |
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