Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education
Gamification is an educational methodology and tool that offers benefits through mechanics and dynamics. It brings motivating experiences and benefits to the instructional design approach. Several studies highlight that this methodology fosters contributions in commitment, fun, enthusiasm, motivatio...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Repositorio: | e-spacio (DSpace). Repositorio Institucional de la UNED |
| Idioma: | español |
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| Acceso en línea: | https://hdl.handle.net/20.500.14468/23721 |
| Access Level: | acceso abierto |
| Palabra clave: | 53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
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Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal EducationSáez López, José ManuelGrimaldo Santamaría, Rolando ÓscarQuicios García, Mª Del PilarVázquez Cano, Esteban53 Ciencias Económicas::5312 Economía sectorial::5312.04 EducaciónGamification is an educational methodology and tool that offers benefits through mechanics and dynamics. It brings motivating experiences and benefits to the instructional design approach. Several studies highlight that this methodology fosters contributions in commitment, fun, enthusiasm, motivation, satisfaction, and interaction in pedagogical contexts. The sample of 308 teachers was obtained after the mass delivery of the instrument to educational centers in Spain. The sample is nonprobabilistic, and the study participants voluntarily answered the survey. Of the participants, 69.8% were women and 30.2% were men; this proportion is representative of the population of teachers. A descriptive analysis is based on three dimensions: most used programs, devices used, and didactic functionality. These data are triangulated with an analysis through the HJ-Biplot method, which is presented as a multivariate graphical representation of the data from an Xnxp matrix. This analysis details findings on the determining role played by the teacher and the relationship between years of experience, age, devices used, and resources used, detected with descriptive and bivariate analyses. Among the conclusions are that the subjects positively value training in digital teaching competence in terms of gamification, although in real daily practice only 30% of teachers claim to use gamified tools. Gamification provides collaborative and innovative benefits in relation to its didactic functionality.Springere-Spacio UNED20242024-09-1220232023-06-0220232023-06-02journal articlehttp://purl.org/coar/resource_type/c_6501info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/20.500.14468/23721reponame:e-spacio (DSpace). Repositorio Institucional de la UNEDinstname:Españolspaopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.esoai:dnet:e-spacio(ds_::1117c354ee98727bb9ffb240791cf3372025-06-20T09:27:21Z |
| dc.title.none.fl_str_mv |
Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education |
| title |
Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education |
| spellingShingle |
Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education Sáez López, José Manuel 53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
| title_short |
Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education |
| title_full |
Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education |
| title_fullStr |
Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education |
| title_full_unstemmed |
Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education |
| title_sort |
Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education |
| dc.creator.none.fl_str_mv |
Sáez López, José Manuel Grimaldo Santamaría, Rolando Óscar Quicios García, Mª Del Pilar Vázquez Cano, Esteban |
| author |
Sáez López, José Manuel |
| author_facet |
Sáez López, José Manuel Grimaldo Santamaría, Rolando Óscar Quicios García, Mª Del Pilar Vázquez Cano, Esteban |
| author_role |
author |
| author2 |
Grimaldo Santamaría, Rolando Óscar Quicios García, Mª Del Pilar Vázquez Cano, Esteban |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
e-Spacio UNED |
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53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
| topic |
53 Ciencias Económicas::5312 Economía sectorial::5312.04 Educación |
| description |
Gamification is an educational methodology and tool that offers benefits through mechanics and dynamics. It brings motivating experiences and benefits to the instructional design approach. Several studies highlight that this methodology fosters contributions in commitment, fun, enthusiasm, motivation, satisfaction, and interaction in pedagogical contexts. The sample of 308 teachers was obtained after the mass delivery of the instrument to educational centers in Spain. The sample is nonprobabilistic, and the study participants voluntarily answered the survey. Of the participants, 69.8% were women and 30.2% were men; this proportion is representative of the population of teachers. A descriptive analysis is based on three dimensions: most used programs, devices used, and didactic functionality. These data are triangulated with an analysis through the HJ-Biplot method, which is presented as a multivariate graphical representation of the data from an Xnxp matrix. This analysis details findings on the determining role played by the teacher and the relationship between years of experience, age, devices used, and resources used, detected with descriptive and bivariate analyses. Among the conclusions are that the subjects positively value training in digital teaching competence in terms of gamification, although in real daily practice only 30% of teachers claim to use gamified tools. Gamification provides collaborative and innovative benefits in relation to its didactic functionality. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023 2023-06-02 2023 2023-06-02 2024 2024-09-12 |
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journal article http://purl.org/coar/resource_type/c_6501 info:eu-repo/semantics/article |
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article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/20.500.14468/23721 |
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https://hdl.handle.net/20.500.14468/23721 |
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Español spa |
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Español |
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spa |
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open access http://purl.org/coar/access_right/c_abf2 info:eu-repo/semantics/openAccess https://creativecommons.org/licenses/by-nc-nd/4.0/deed.es |
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open access http://purl.org/coar/access_right/c_abf2 https://creativecommons.org/licenses/by-nc-nd/4.0/deed.es |
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openAccess |
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application/pdf |
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Springer |
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Springer |
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reponame:e-spacio (DSpace). Repositorio Institucional de la UNED instname: |
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