Gamificación en el aula universitaria: una experiencia de “escape room inversa”

[EN] The resource of teaching through games (gamification) has also been extended to teaching at the University, with good results. In this work we present an enriching experience of gamification in the classroom, carried out in the subjects Statistics II, of the Degree in Finance and Accounting, of...

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Detalles Bibliográficos
Autores: Calvo Roselló, Vicenta, López Rodríguez, Mª Isabel
Tipo de recurso: artículo
Fecha de publicación:2021
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/168761
Acceso en línea:https://riunet.upv.es/handle/10251/168761
Access Level:acceso abierto
Palabra clave:Gamificación en el aula
Escape room
Enigma
Matemáticas
Estadística
Innovación
Educación superior
Motivación
Classroom gamification
Riddle
Mathematics
Statistics
Innovation
Higher education
Engagement
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spelling Gamificación en el aula universitaria: una experiencia de “escape room inversa”University classroom gamification: a “reverse escape room” experienceCalvo Roselló, VicentaLópez Rodríguez, Mª IsabelGamificación en el aulaEscape roomEnigmaMatemáticasEstadísticaInnovaciónEducación superiorMotivaciónClassroom gamificationRiddleMathematicsStatisticsInnovationHigher educationEngagement[EN] The resource of teaching through games (gamification) has also been extended to teaching at the University, with good results. In this work we present an enriching experience of gamification in the classroom, carried out in the subjects Statistics II, of the Degree in Finance and Accounting, of the Universitat de València and Mathematics 1, of the Bachelor's Degree in the Fundamentals of Architecture of the Universitat Politècnica de València.We call it “flipped escape room”, in reference to the fact that our playful activity consisted, unlike the popularly known leisure activity, in managing to return to a closed space, the “temple of knowledge”, the classroom, not in getting out of it. Students carried out the activity in small groups and used typical material from the “escape rooms”. They had all the facilities of the centre at their disposal and, for approximately two hours, they covered an itinerary through the various dependencies solving interesting riddles (mathematical and statistical) and chained problems.In this work we describe the activity in detail and carry out a first study of its impact on the teaching-learning process. In this sense, if one takes into account that the main objective of all educational innovation is to facilitate learning and improve student performance, the activity was a success. The opinions of the participating students were very positive: they considered the activity enjoyable, useful, interesting and fun, at the same time that it contributed to increasing their interest in the subject.Este trabajo ha sido financiado por el Proyecto de Innovación Educativa UV-SFPIE_PID20-1352647 de la Universitat de València. Expresamos nuestro agradecimiento al Servei de Formació Permanent i Innovació Educativa, y al Vicerectorat d’Ocupació i Programes Formatius de la Universitat de València por la concesión de dicho proyecto. También queremos expresar nuestro agradecimiento a las personas que atienden las Conserjerías de la Escuela Técnica Superior de Arquitectura de la Universitat Politècnica de València y del Aulario Sur del Campus de Tarongers de la Universitat de València, por su colaboración y ayuda en la realización de esta actividad.Universitat Politècnica de ValènciaDepartamento de Matemática AplicadaEscuela Técnica Superior de ArquitecturaUniversitat de ValènciaRepositorio Institucional de la Universitat Politècnica de València Riunet20212021-06-30journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://riunet.upv.es/handle/10251/168761reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)EspañolspaUniversitat de València https://doi.org/10.13039/100008457 SFPIE_PID20-1352647open accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/1687612025-07-13T07:49:11Z
dc.title.none.fl_str_mv Gamificación en el aula universitaria: una experiencia de “escape room inversa”
University classroom gamification: a “reverse escape room” experience
title Gamificación en el aula universitaria: una experiencia de “escape room inversa”
spellingShingle Gamificación en el aula universitaria: una experiencia de “escape room inversa”
Calvo Roselló, Vicenta
Gamificación en el aula
Escape room
Enigma
Matemáticas
Estadística
Innovación
Educación superior
Motivación
Classroom gamification
Riddle
Mathematics
Statistics
Innovation
Higher education
Engagement
title_short Gamificación en el aula universitaria: una experiencia de “escape room inversa”
title_full Gamificación en el aula universitaria: una experiencia de “escape room inversa”
title_fullStr Gamificación en el aula universitaria: una experiencia de “escape room inversa”
title_full_unstemmed Gamificación en el aula universitaria: una experiencia de “escape room inversa”
title_sort Gamificación en el aula universitaria: una experiencia de “escape room inversa”
dc.creator.none.fl_str_mv Calvo Roselló, Vicenta
López Rodríguez, Mª Isabel
author Calvo Roselló, Vicenta
author_facet Calvo Roselló, Vicenta
López Rodríguez, Mª Isabel
author_role author
author2 López Rodríguez, Mª Isabel
author2_role author
dc.contributor.none.fl_str_mv Departamento de Matemática Aplicada
Escuela Técnica Superior de Arquitectura
Universitat de València
Repositorio Institucional de la Universitat Politècnica de València Riunet
dc.subject.none.fl_str_mv Gamificación en el aula
Escape room
Enigma
Matemáticas
Estadística
Innovación
Educación superior
Motivación
Classroom gamification
Riddle
Mathematics
Statistics
Innovation
Higher education
Engagement
topic Gamificación en el aula
Escape room
Enigma
Matemáticas
Estadística
Innovación
Educación superior
Motivación
Classroom gamification
Riddle
Mathematics
Statistics
Innovation
Higher education
Engagement
description [EN] The resource of teaching through games (gamification) has also been extended to teaching at the University, with good results. In this work we present an enriching experience of gamification in the classroom, carried out in the subjects Statistics II, of the Degree in Finance and Accounting, of the Universitat de València and Mathematics 1, of the Bachelor's Degree in the Fundamentals of Architecture of the Universitat Politècnica de València.We call it “flipped escape room”, in reference to the fact that our playful activity consisted, unlike the popularly known leisure activity, in managing to return to a closed space, the “temple of knowledge”, the classroom, not in getting out of it. Students carried out the activity in small groups and used typical material from the “escape rooms”. They had all the facilities of the centre at their disposal and, for approximately two hours, they covered an itinerary through the various dependencies solving interesting riddles (mathematical and statistical) and chained problems.In this work we describe the activity in detail and carry out a first study of its impact on the teaching-learning process. In this sense, if one takes into account that the main objective of all educational innovation is to facilitate learning and improve student performance, the activity was a success. The opinions of the participating students were very positive: they considered the activity enjoyable, useful, interesting and fun, at the same time that it contributed to increasing their interest in the subject.
publishDate 2021
dc.date.none.fl_str_mv 2021
2021-06-30
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://riunet.upv.es/handle/10251/168761
url https://riunet.upv.es/handle/10251/168761
dc.language.none.fl_str_mv Español
spa
language_invalid_str_mv Español
language spa
dc.relation.none.fl_str_mv Universitat de València https://doi.org/10.13039/100008457 SFPIE_PID20-1352647
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universitat Politècnica de València
publisher.none.fl_str_mv Universitat Politècnica de València
dc.source.none.fl_str_mv reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname:Universitat Politècnica de València (UPV)
instname_str Universitat Politècnica de València (UPV)
reponame_str RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
collection RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
repository.name.fl_str_mv
repository.mail.fl_str_mv
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