Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study

For health professionals, gamification is a new teaching method that has achieved an important role in recent years, with excellent results in learning and knowledge acquisition. Thus, the objective of this study was to analyze the gaming experience through different gamification resources in the cl...

Full description

Bibliographic Details
Author: Sandoval Hernández, Irene
Format: article
Publication Date:2023
Country:España
Institution:Universidad de Granada (UGR)
Repository:Digibug. Repositorio Institucional de la Universidad de Granada
Language:English
OAI Identifier:oai:digibug.ugr.es:10481/85376
Online Access:https://hdl.handle.net/10481/85376
https://dx.doi.org/10.1186/s12909-023-04576-8
Access Level:Open access
Keyword:Escape room
Gamification
Kahoot
Physiotherapy Party
Physiotherapy
Description
Summary:For health professionals, gamification is a new teaching method that has achieved an important role in recent years, with excellent results in learning and knowledge acquisition. Thus, the objective of this study was to analyze the gaming experience through different gamification resources in the classroom with physiotherapy students.