Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study
For health professionals, gamification is a new teaching method that has achieved an important role in recent years, with excellent results in learning and knowledge acquisition. Thus, the objective of this study was to analyze the gaming experience through different gamification resources in the cl...
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| Format: | article |
| Publication Date: | 2023 |
| Country: | España |
| Institution: | Universidad de Granada (UGR) |
| Repository: | Digibug. Repositorio Institucional de la Universidad de Granada |
| Language: | English |
| OAI Identifier: | oai:digibug.ugr.es:10481/85376 |
| Online Access: | https://hdl.handle.net/10481/85376 https://dx.doi.org/10.1186/s12909-023-04576-8 |
| Access Level: | Open access |
| Keyword: | Escape room Gamification Kahoot Physiotherapy Party Physiotherapy |
| Summary: | For health professionals, gamification is a new teaching method that has achieved an important role in recent years, with excellent results in learning and knowledge acquisition. Thus, the objective of this study was to analyze the gaming experience through different gamification resources in the classroom with physiotherapy students. |
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