Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study

For health professionals, gamification is a new teaching method that has achieved an important role in recent years, with excellent results in learning and knowledge acquisition. Thus, the objective of this study was to analyze the gaming experience through different gamification resources in the cl...

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Detalhes bibliográficos
Autor: Sandoval Hernández, Irene
Formato: artículo
Fecha de publicación:2023
País:España
Recursos:Universidad de Granada (UGR)
Repositorio:Digibug. Repositorio Institucional de la Universidad de Granada
Idioma:inglés
OAI Identifier:oai:digibug.ugr.es:10481/85376
Acesso em linha:https://hdl.handle.net/10481/85376
https://dx.doi.org/10.1186/s12909-023-04576-8
Access Level:acceso abierto
Palavra-chave:Escape room
Gamification
Kahoot
Physiotherapy Party
Physiotherapy
Descrição
Resumo:For health professionals, gamification is a new teaching method that has achieved an important role in recent years, with excellent results in learning and knowledge acquisition. Thus, the objective of this study was to analyze the gaming experience through different gamification resources in the classroom with physiotherapy students.