An instrument to build a gamer clustering framework according to gaming preferences and habits.
In the era of digital gaming, there is a pressing need to better understand how people's gaming preferences and habits affect behavior and can inform educational game design. However, instruments available for such endeavor are rather informal and limited, lack proper evaluation, and often yiel...
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2016 |
| País: | España |
| Institución: | Universidad Complutense de Madrid (UCM) |
| Repositorio: | Docta Complutense |
| Idioma: | inglés |
| OAI Identifier: | oai:docta.ucm.es:20.500.14352/102672 |
| Acceso en línea: | https://hdl.handle.net/20.500.14352/102672 |
| Access Level: | acceso abierto |
| Palabra clave: | Educational games Classification of gamers Gaming preferences and habits Instruments for serious games Applied games Informática (Informática) 3304 Tecnología de Los Ordenadores |
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An instrument to build a gamer clustering framework according to gaming preferences and habits.Torrente, JavierManero Iglesias, José BorjaFreire Morán, ManuelFernández Manjón, BaltasarEducational gamesClassification of gamersGaming preferences and habitsInstruments for serious gamesApplied gamesInformática (Informática)3304 Tecnología de Los OrdenadoresIn the era of digital gaming, there is a pressing need to better understand how people's gaming preferences and habits affect behavior and can inform educational game design. However, instruments available for such endeavor are rather informal and limited, lack proper evaluation, and often yield results that are hard to interpret. In this paper we present the design and preliminary validation (involving N ¼ 754 Spanish secondary school students) of a simple instrument that, based on a 10-item Game Preferences Questionnaire (GPQ), classifies participants into four ‘clusters’ or types of gamers, allowing for easy interpretation of the results. These clusters are: (1) Full gamers, covering individuals that play all kinds of games with a high frequency; (2) Hardcore gamers, playing mostly first-person shooters and sport games; (3) Casual gamers, playing moderately musical, social and thinking games; and (4) Nongamers, who do not usually play games of any kind. The instrument may have uses in psychology and behavioral sciences, as there is evidence suggesting that attitudes towards gaming affects personal attitudes and behavior. Besides, we propose applying the instrument to help designers of educational games to get better tailored their games to their target audiences.Universidad Complutense de Madrid20162016-01-1520162016-01-15journal articlehttp://purl.org/coar/resource_type/c_6501info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/20.500.14352/102672reponame:Docta Complutenseinstname:Universidad Complutense de Madrid (UCM)InglésengAgencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020 RTI2018-096401-A-I00 COMUNICACION EFECTIVA PARA PROFESORADO DE SECUNDARIA MEDIANTE REALIDAD VIRTUALopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccessoai:docta.ucm.es:20.500.14352/1026722026-06-02T12:44:21Z |
| dc.title.none.fl_str_mv |
An instrument to build a gamer clustering framework according to gaming preferences and habits. |
| title |
An instrument to build a gamer clustering framework according to gaming preferences and habits. |
| spellingShingle |
An instrument to build a gamer clustering framework according to gaming preferences and habits. Torrente, Javier Educational games Classification of gamers Gaming preferences and habits Instruments for serious games Applied games Informática (Informática) 3304 Tecnología de Los Ordenadores |
| title_short |
An instrument to build a gamer clustering framework according to gaming preferences and habits. |
| title_full |
An instrument to build a gamer clustering framework according to gaming preferences and habits. |
| title_fullStr |
An instrument to build a gamer clustering framework according to gaming preferences and habits. |
| title_full_unstemmed |
An instrument to build a gamer clustering framework according to gaming preferences and habits. |
| title_sort |
An instrument to build a gamer clustering framework according to gaming preferences and habits. |
| dc.creator.none.fl_str_mv |
Torrente, Javier Manero Iglesias, José Borja Freire Morán, Manuel Fernández Manjón, Baltasar |
| author |
Torrente, Javier |
| author_facet |
Torrente, Javier Manero Iglesias, José Borja Freire Morán, Manuel Fernández Manjón, Baltasar |
| author_role |
author |
| author2 |
Manero Iglesias, José Borja Freire Morán, Manuel Fernández Manjón, Baltasar |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
Universidad Complutense de Madrid |
| dc.subject.none.fl_str_mv |
Educational games Classification of gamers Gaming preferences and habits Instruments for serious games Applied games Informática (Informática) 3304 Tecnología de Los Ordenadores |
| topic |
Educational games Classification of gamers Gaming preferences and habits Instruments for serious games Applied games Informática (Informática) 3304 Tecnología de Los Ordenadores |
| description |
In the era of digital gaming, there is a pressing need to better understand how people's gaming preferences and habits affect behavior and can inform educational game design. However, instruments available for such endeavor are rather informal and limited, lack proper evaluation, and often yield results that are hard to interpret. In this paper we present the design and preliminary validation (involving N ¼ 754 Spanish secondary school students) of a simple instrument that, based on a 10-item Game Preferences Questionnaire (GPQ), classifies participants into four ‘clusters’ or types of gamers, allowing for easy interpretation of the results. These clusters are: (1) Full gamers, covering individuals that play all kinds of games with a high frequency; (2) Hardcore gamers, playing mostly first-person shooters and sport games; (3) Casual gamers, playing moderately musical, social and thinking games; and (4) Nongamers, who do not usually play games of any kind. The instrument may have uses in psychology and behavioral sciences, as there is evidence suggesting that attitudes towards gaming affects personal attitudes and behavior. Besides, we propose applying the instrument to help designers of educational games to get better tailored their games to their target audiences. |
| publishDate |
2016 |
| dc.date.none.fl_str_mv |
2016 2016-01-15 2016 2016-01-15 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
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article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/20.500.14352/102672 |
| url |
https://hdl.handle.net/20.500.14352/102672 |
| dc.language.none.fl_str_mv |
Inglés eng |
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Inglés |
| language |
eng |
| dc.relation.none.fl_str_mv |
Agencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020 RTI2018-096401-A-I00 COMUNICACION EFECTIVA PARA PROFESORADO DE SECUNDARIA MEDIANTE REALIDAD VIRTUAL |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 |
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openAccess |
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application/pdf |
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reponame:Docta Complutense instname:Universidad Complutense de Madrid (UCM) |
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Universidad Complutense de Madrid (UCM) |
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Docta Complutense |
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15.301629 |