Learning through challenges and enigmas: educational escape room as a predictive experience of motivation in university students
(1) Background. One of the most innovative gamification techniques emerging in the current educational context is the escape room, whose implementation aims to promote student motivation and learning. A review of the literature shows that many of the previous works lack a solid theoretical basis whe...
| Authors: | , , , |
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| Format: | article |
| Publication Date: | 2023 |
| Country: | España |
| Institution: | Universidad de Cantabria (UC) |
| Repository: | UCrea Repositorio Abierto de la Universidad de Cantabria |
| Language: | English |
| OAI Identifier: | oai:repositorio.unican.es:10902/31914 |
| Online Access: | https://hdl.handle.net/10902/31914 |
| Access Level: | Open access |
| Keyword: | Gamification Educational escape room Motivation Learning Higher education |
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Learning through challenges and enigmas: educational escape room as a predictive experience of motivation in university studentsGonzález-Yubero, SaraMauri, MartaPalomera Martín, Raquel|||0000-0002-6009-6927Cardoso, María JesúsGamificationEducational escape roomMotivationLearningHigher education(1) Background. One of the most innovative gamification techniques emerging in the current educational context is the escape room, whose implementation aims to promote student motivation and learning. A review of the literature shows that many of the previous works lack a solid theoretical basis when it comes to explaining the motivational effects associated with student participation in this experience. Therefore, the aim of this study is to analyze the relationship between gamification and motivation and identify which dimensions of gamification experience?through an educational escape room?better predict students? motivation, based on the framework of self-determination theory. (2) Methods. This research develops a quantitative and correlational methodology. A total of 135 first-year university students participated. (3) Results. The results of the regression models showed that creative thinking, activation, and dominance predicted intrinsic motivation toward knowledge, achievement, and stimulating experiences. Likewise, a higher level of negative affect was predictive of amotivation and external regulation motivation in students. (4) Conclusions. These findings provide new empirical evidence that could guide the design of educational experiences through escape rooms in the context of higher educationThis research was funded by the European project TENACITY-ACADEMIC THIRD MISSION: community engagement for a knowledge-based society 2021-1-IT02-KA220-HED-000032042Universidad de Cantabria20232023-01-01journal articlehttp://purl.org/coar/resource_type/c_6501NAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/articlehttps://hdl.handle.net/10902/31914Sustainability, 2023,15, 13001reponame:UCrea Repositorio Abierto de la Universidad de Cantabriainstname:Universidad de Cantabria (UC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:repositorio.unican.es:10902/319142025-07-01T11:58:01Z |
| dc.title.none.fl_str_mv |
Learning through challenges and enigmas: educational escape room as a predictive experience of motivation in university students |
| title |
Learning through challenges and enigmas: educational escape room as a predictive experience of motivation in university students |
| spellingShingle |
Learning through challenges and enigmas: educational escape room as a predictive experience of motivation in university students González-Yubero, Sara Gamification Educational escape room Motivation Learning Higher education |
| title_short |
Learning through challenges and enigmas: educational escape room as a predictive experience of motivation in university students |
| title_full |
Learning through challenges and enigmas: educational escape room as a predictive experience of motivation in university students |
| title_fullStr |
Learning through challenges and enigmas: educational escape room as a predictive experience of motivation in university students |
| title_full_unstemmed |
Learning through challenges and enigmas: educational escape room as a predictive experience of motivation in university students |
| title_sort |
Learning through challenges and enigmas: educational escape room as a predictive experience of motivation in university students |
| dc.creator.none.fl_str_mv |
González-Yubero, Sara Mauri, Marta Palomera Martín, Raquel|||0000-0002-6009-6927 Cardoso, María Jesús |
| author |
González-Yubero, Sara |
| author_facet |
González-Yubero, Sara Mauri, Marta Palomera Martín, Raquel|||0000-0002-6009-6927 Cardoso, María Jesús |
| author_role |
author |
| author2 |
Mauri, Marta Palomera Martín, Raquel|||0000-0002-6009-6927 Cardoso, María Jesús |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
Universidad de Cantabria |
| dc.subject.none.fl_str_mv |
Gamification Educational escape room Motivation Learning Higher education |
| topic |
Gamification Educational escape room Motivation Learning Higher education |
| description |
(1) Background. One of the most innovative gamification techniques emerging in the current educational context is the escape room, whose implementation aims to promote student motivation and learning. A review of the literature shows that many of the previous works lack a solid theoretical basis when it comes to explaining the motivational effects associated with student participation in this experience. Therefore, the aim of this study is to analyze the relationship between gamification and motivation and identify which dimensions of gamification experience?through an educational escape room?better predict students? motivation, based on the framework of self-determination theory. (2) Methods. This research develops a quantitative and correlational methodology. A total of 135 first-year university students participated. (3) Results. The results of the regression models showed that creative thinking, activation, and dominance predicted intrinsic motivation toward knowledge, achievement, and stimulating experiences. Likewise, a higher level of negative affect was predictive of amotivation and external regulation motivation in students. (4) Conclusions. These findings provide new empirical evidence that could guide the design of educational experiences through escape rooms in the context of higher education |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023 2023-01-01 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 NA http://purl.org/coar/version/c_be7fb7dd8ff6fe43 info:eu-repo/semantics/article |
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article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/10902/31914 |
| url |
https://hdl.handle.net/10902/31914 |
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Inglés eng |
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Inglés |
| language |
eng |
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open access http://purl.org/coar/access_right/c_abf2 Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ |
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openAccess |
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Sustainability, 2023,15, 13001 reponame:UCrea Repositorio Abierto de la Universidad de Cantabria instname:Universidad de Cantabria (UC) |
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Universidad de Cantabria (UC) |
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UCrea Repositorio Abierto de la Universidad de Cantabria |
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UCrea Repositorio Abierto de la Universidad de Cantabria |
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