Mejorando la evaluación de juegos serios aplicando analíticas de aprendizaje y técnicas de minería de datos
Serious games are highly motivational resources effective to teach, raise awareness, or change the perceptions of players. To foster their application in education, teachers and institutions require clear and formal evidences to assess students' learning while they are playing the games. Howeve...
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| Tipo de recurso: | tesis doctoral |
| Fecha de publicación: | 2021 |
| País: | España |
| Institución: | Universidad Complutense de Madrid (UCM) |
| Repositorio: | Docta Complutense |
| Idioma: | español |
| OAI Identifier: | oai:docta.ucm.es:20.500.14352/5711 |
| Acceso en línea: | https://hdl.handle.net/20.500.14352/5711 |
| Access Level: | acceso abierto |
| Palabra clave: | 004.928:37(043) 004.6(043) 793.7(043) 004.85(043) juegos serios analíticas de aprendizaje aprendizaje basado en juegos evaluación minería de datos estandarización e-learning serious games learning analytics game-based learning stealth assessment data mining standardization Informática (Informática) Bases de datos (Informática) 1203.17 Informática |
| Sumario: | Serious games are highly motivational resources effective to teach, raise awareness, or change the perceptions of players. To foster their application in education, teachers and institutions require clear and formal evidences to assess students' learning while they are playing the games. However, traditional assessment techniques rely on external questionnaires, typically carried out before and after playing, that fail to measure players' learning while it is happening. The multiple interactions carried out by players in the games can provide more precise information about how players play, and even be used to assess them. In this regard, game learning analytics techiques propose the collection and analysis of such interactions for multiple purposes, including assessment. The potentially large game learning analytics data collected can be further analyzed with data mining techniques to discover unexpected patterns and to provide measures to evaluate the effect of fames on their players and assess their learning... |
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