Mejorando la evaluación de juegos serios aplicando analíticas de aprendizaje y técnicas de minería de datos

Serious games are highly motivational resources effective to teach, raise awareness, or change the perceptions of players. To foster their application in education, teachers and institutions require clear and formal evidences to assess students' learning while they are playing the games. Howeve...

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Detalles Bibliográficos
Autor: Alonso Fernández, Cristina
Tipo de recurso: tesis doctoral
Fecha de publicación:2021
País:España
Institución:Universidad Complutense de Madrid (UCM)
Repositorio:Docta Complutense
Idioma:español
OAI Identifier:oai:docta.ucm.es:20.500.14352/5711
Acceso en línea:https://hdl.handle.net/20.500.14352/5711
Access Level:acceso abierto
Palabra clave:004.928:37(043)
004.6(043)
793.7(043)
004.85(043)
juegos serios
analíticas de aprendizaje
aprendizaje basado en juegos
evaluación
minería de datos
estandarización
e-learning
serious games
learning analytics
game-based learning
stealth assessment
data mining
standardization
Informática (Informática)
Bases de datos (Informática)
1203.17 Informática
Descripción
Sumario:Serious games are highly motivational resources effective to teach, raise awareness, or change the perceptions of players. To foster their application in education, teachers and institutions require clear and formal evidences to assess students' learning while they are playing the games. However, traditional assessment techniques rely on external questionnaires, typically carried out before and after playing, that fail to measure players' learning while it is happening. The multiple interactions carried out by players in the games can provide more precise information about how players play, and even be used to assess them. In this regard, game learning analytics techiques propose the collection and analysis of such interactions for multiple purposes, including assessment. The potentially large game learning analytics data collected can be further analyzed with data mining techniques to discover unexpected patterns and to provide measures to evaluate the effect of fames on their players and assess their learning...