Digital game-based learning for D&amp

[EN] There is a demand for tools facilitating intercultural, diversity and inclusion (D&I) education. Video games are one of the most advanced new media technologies, so it is only natural to suppose that they can offer remarkable possibilities for fostering learning in the area of intercult...

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Detalles Bibliográficos
Autores: Shliakhovchuk, Olena, Muñoz García, Adolfo|||0000-0003-2435-3348
Tipo de recurso: capítulo de libro
Fecha de publicación:2020
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/153262
Acceso en línea:https://riunet.upv.es/handle/10251/153262
Access Level:acceso abierto
Palabra clave:Innovation
Teaching Technologies
Documentation
Educational digital games
Refugees
Diversity and inclusion (D&amp
I)
Game-based Learning
Descripción
Sumario:[EN] There is a demand for tools facilitating intercultural, diversity and inclusion (D&I) education. Video games are one of the most advanced new media technologies, so it is only natural to suppose that they can offer remarkable possibilities for fostering learning in the area of intercultural, D&I education. This article explores theoretical guidelines in the design of Chuzme, a serious educational game that focuses on raising cultural selfawareness, the acknowledgement of cultural bias, and aims to generate positive attitudes towards migrants, refugees and expatriates amongst its players and to train to be an inclusive leader. It is hoped that this will serve as a useful reference to guide the development of similar titles in the future.