Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children

Gamification and Escape Rooms (ER) have emerged as effective tools for fostering attitudinal and behavioural shifts and enhancing learning. While their application in sustainable mobility remains limited, it is predominantly associated with digital games and mobile applications tailored towards an a...

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Detalhes bibliográficos
Autores: Sipone, Silvia, Rodríguez Gutiérrez, Andrés, Moura Berodia, José Luis, Rojo Arce, Marta
Tipo de documento: artigo
Estado:Versão publicada
Data de publicação:2025
País:España
Repositório:Repositorio Institucional de la Universidad de Burgos (RIUBU)
OAI Identifier:oai:dnet:riubu_______::eb3f61e02aa22efb2fd9e18b8ebbb63c
Acesso em linha:http://hdl.handle.net/10259/10214
Access Level:Acceso aberto
Palavra-chave:Transporte sostenible
Juegos
Enseñanza primaria
Sustainable transportation
Games
Education, Primary
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spelling Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school childrenSipone, SilviaRodríguez Gutiérrez, AndrésMoura Berodia, José LuisRojo Arce, MartaTransporte sostenibleJuegosEnseñanza primariaSustainable transportationGamesEducation, PrimaryGamification and Escape Rooms (ER) have emerged as effective tools for fostering attitudinal and behavioural shifts and enhancing learning. While their application in sustainable mobility remains limited, it is predominantly associated with digital games and mobile applications tailored towards an adult audience. This study explores the potential of these tools in cultivating an understanding of sustainable mobility principles among children aged 10 to 13. Through an immersive experience involving problem-solving and puzzles, 174 participating students were immersed in a playful setting conductive to assimilating knowledge about sustainable mobility. Pre- and post-experience questionnaires were administered to assess the extent of learning, and their results were categorised based on student characteristics, such as gender and mobility patterns. Using multinomial logit models to analyse the questionnaire data helped identify variables that affect the likelihood of giving correct answers before and after the experience. The results indicate that gender, bicycle usage, dependence on public transportation, and the number of cars in the household significantly impact awareness of mobility issues. Moreover, the ER experience has been found to cause a small yet noticeable change in understanding sustainable mobility concepts.This research has been made possible thanks to the Margarita Salas Fellowship funded by the European Union’s NextGenerationEU funds through the “Recovery, Transformation and Resilience Plan”. This research has been made possible thanks to fundings of the Spanish Ministry of Economics under grant “SUM+Cloud: COCREACION Y COMPATIBILIZACION DE LA INFORMACION EN LA NUBE-BORDE”Springer202520252025info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10259/10214reponame:Repositorio Institucional de la Universidad de Burgos (RIUBU)instname:InglésHumanities and Social Sciences Communications. 2025, V. 12, n. 1https://doi.org/10.1057/s41599-025-04393-yAttribution-NonCommercial-NoDerivatives 4.0 Internacionalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:dnet:riubu_______::eb3f61e02aa22efb2fd9e18b8ebbb63c2025-07-28T07:57:52Z
dc.title.none.fl_str_mv Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
title Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
spellingShingle Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
Sipone, Silvia
Transporte sostenible
Juegos
Enseñanza primaria
Sustainable transportation
Games
Education, Primary
title_short Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
title_full Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
title_fullStr Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
title_full_unstemmed Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
title_sort Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
dc.creator.none.fl_str_mv Sipone, Silvia
Rodríguez Gutiérrez, Andrés
Moura Berodia, José Luis
Rojo Arce, Marta
author Sipone, Silvia
author_facet Sipone, Silvia
Rodríguez Gutiérrez, Andrés
Moura Berodia, José Luis
Rojo Arce, Marta
author_role author
author2 Rodríguez Gutiérrez, Andrés
Moura Berodia, José Luis
Rojo Arce, Marta
author2_role author
author
author
dc.subject.none.fl_str_mv Transporte sostenible
Juegos
Enseñanza primaria
Sustainable transportation
Games
Education, Primary
topic Transporte sostenible
Juegos
Enseñanza primaria
Sustainable transportation
Games
Education, Primary
description Gamification and Escape Rooms (ER) have emerged as effective tools for fostering attitudinal and behavioural shifts and enhancing learning. While their application in sustainable mobility remains limited, it is predominantly associated with digital games and mobile applications tailored towards an adult audience. This study explores the potential of these tools in cultivating an understanding of sustainable mobility principles among children aged 10 to 13. Through an immersive experience involving problem-solving and puzzles, 174 participating students were immersed in a playful setting conductive to assimilating knowledge about sustainable mobility. Pre- and post-experience questionnaires were administered to assess the extent of learning, and their results were categorised based on student characteristics, such as gender and mobility patterns. Using multinomial logit models to analyse the questionnaire data helped identify variables that affect the likelihood of giving correct answers before and after the experience. The results indicate that gender, bicycle usage, dependence on public transportation, and the number of cars in the household significantly impact awareness of mobility issues. Moreover, the ER experience has been found to cause a small yet noticeable change in understanding sustainable mobility concepts.
publishDate 2025
dc.date.none.fl_str_mv 2025
2025
2025
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
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status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/10259/10214
url http://hdl.handle.net/10259/10214
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Humanities and Social Sciences Communications. 2025, V. 12, n. 1
https://doi.org/10.1057/s41599-025-04393-y
dc.rights.none.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 Internacional
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 Internacional
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer
publisher.none.fl_str_mv Springer
dc.source.none.fl_str_mv reponame:Repositorio Institucional de la Universidad de Burgos (RIUBU)
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