Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school

The concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility h...

Descripción completa

Detalles Bibliográficos
Autores: Sipone, Silvia, Abella García, Víctor, Rojo Arce, Marta, Moura Berodia, José Luis
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:España
Institución:Instituto Cervantes
Repositorio:Repositorio Institucional de la Universidad de Burgos (RIUBU)
OAI Identifier:oai:dnet:riubu_______::aa8579b101536b2b20f472e9ec643f9f
Acceso en línea:http://hdl.handle.net/10259/9246
Access Level:acceso abierto
Palabra clave:Sustainable mobility
Gamification
Technological Acceptance Model
Mixed method
Primary education
Tecnología
Ingeniería civil
Enseñanza primaria
Technology
Civil engineering
Education, Primary
Descripción
Sumario:The concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility has been growing. Therefore, the development of training schemes aimed at sustainable mobility education as a tool for a better future for the generations to come is of fundamental importance. This study analyses the factors affecting the adoption of the ClassCraft platform in activities related to sustainable mobility. The proposed experience involved children aged 10–11 years old, a total of 75 pupils. This experience was the basis for analyzing the pupils' perception of the gamification-based methodology. A mixed method has been used, combining qualitative results from a Focus Group (FG) with 6 students, and quantitative results through a questionnaire based on the Technology Acceptance Model (TAM) with all the 75 students. The results reflect that all students consider this methodology as an opportunity for a change in the school experience to make classroom activities more enjoyable. Our research contributes to the application of a mixed methods approach that addresses an educational challenge, considering the voice of the children when applying new teaching–learning strategies.