Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school

The concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility h...

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Autores: Sipone, Silvia, Abella García, Víctor, Rojo Arce, Marta, Moura Berodia, José Luis
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:España
Institución:Instituto Cervantes
Repositorio:Repositorio Institucional de la Universidad de Burgos (RIUBU)
OAI Identifier:oai:dnet:riubu_______::aa8579b101536b2b20f472e9ec643f9f
Acceso en línea:http://hdl.handle.net/10259/9246
Access Level:acceso abierto
Palabra clave:Sustainable mobility
Gamification
Technological Acceptance Model
Mixed method
Primary education
Tecnología
Ingeniería civil
Enseñanza primaria
Technology
Civil engineering
Education, Primary
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spelling Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary schoolSipone, SilviaAbella García, VíctorRojo Arce, MartaMoura Berodia, José LuisSustainable mobilityGamificationTechnological Acceptance ModelMixed methodPrimary educationTecnologíaIngeniería civilEnseñanza primariaTechnologyCivil engineeringEducation, PrimaryThe concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility has been growing. Therefore, the development of training schemes aimed at sustainable mobility education as a tool for a better future for the generations to come is of fundamental importance. This study analyses the factors affecting the adoption of the ClassCraft platform in activities related to sustainable mobility. The proposed experience involved children aged 10–11 years old, a total of 75 pupils. This experience was the basis for analyzing the pupils' perception of the gamification-based methodology. A mixed method has been used, combining qualitative results from a Focus Group (FG) with 6 students, and quantitative results through a questionnaire based on the Technology Acceptance Model (TAM) with all the 75 students. The results reflect that all students consider this methodology as an opportunity for a change in the school experience to make classroom activities more enjoyable. Our research contributes to the application of a mixed methods approach that addresses an educational challenge, considering the voice of the children when applying new teaching–learning strategies.Open Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature. This research received no specific grant from any funding agency in the public, commercial, o not-for-profit sectors.Springer Nature202420242023info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10259/9246reponame:Repositorio Institucional de la Universidad de Burgos (RIUBU)instname:Instituto CervantesInglésEducation and Information Technologies. 2023, V. 28, n. 12, p. 16177-16200https://doi.org/10.1007/s10639-023-11851-0Atribución 4.0 Internacionalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:dnet:riubu_______::aa8579b101536b2b20f472e9ec643f9f2025-07-28T07:57:52Z
dc.title.none.fl_str_mv Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school
title Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school
spellingShingle Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school
Sipone, Silvia
Sustainable mobility
Gamification
Technological Acceptance Model
Mixed method
Primary education
Tecnología
Ingeniería civil
Enseñanza primaria
Technology
Civil engineering
Education, Primary
title_short Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school
title_full Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school
title_fullStr Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school
title_full_unstemmed Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school
title_sort Sustainable mobility learning: Technological acceptance model for gamified experience with ClassCraft in primary school
dc.creator.none.fl_str_mv Sipone, Silvia
Abella García, Víctor
Rojo Arce, Marta
Moura Berodia, José Luis
author Sipone, Silvia
author_facet Sipone, Silvia
Abella García, Víctor
Rojo Arce, Marta
Moura Berodia, José Luis
author_role author
author2 Abella García, Víctor
Rojo Arce, Marta
Moura Berodia, José Luis
author2_role author
author
author
dc.subject.none.fl_str_mv Sustainable mobility
Gamification
Technological Acceptance Model
Mixed method
Primary education
Tecnología
Ingeniería civil
Enseñanza primaria
Technology
Civil engineering
Education, Primary
topic Sustainable mobility
Gamification
Technological Acceptance Model
Mixed method
Primary education
Tecnología
Ingeniería civil
Enseñanza primaria
Technology
Civil engineering
Education, Primary
description The concept of sustainable mobility is related to the fulfilment of certain conditions that consider environmental, economic and social factors when making decisions on transport activity. The recognition of the role of education as a key factor for sustainable development and sustainable mobility has been growing. Therefore, the development of training schemes aimed at sustainable mobility education as a tool for a better future for the generations to come is of fundamental importance. This study analyses the factors affecting the adoption of the ClassCraft platform in activities related to sustainable mobility. The proposed experience involved children aged 10–11 years old, a total of 75 pupils. This experience was the basis for analyzing the pupils' perception of the gamification-based methodology. A mixed method has been used, combining qualitative results from a Focus Group (FG) with 6 students, and quantitative results through a questionnaire based on the Technology Acceptance Model (TAM) with all the 75 students. The results reflect that all students consider this methodology as an opportunity for a change in the school experience to make classroom activities more enjoyable. Our research contributes to the application of a mixed methods approach that addresses an educational challenge, considering the voice of the children when applying new teaching–learning strategies.
publishDate 2023
dc.date.none.fl_str_mv 2023
2024
2024
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/10259/9246
url http://hdl.handle.net/10259/9246
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Education and Information Technologies. 2023, V. 28, n. 12, p. 16177-16200
https://doi.org/10.1007/s10639-023-11851-0
dc.rights.none.fl_str_mv Atribución 4.0 Internacional
http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Atribución 4.0 Internacional
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer Nature
publisher.none.fl_str_mv Springer Nature
dc.source.none.fl_str_mv reponame:Repositorio Institucional de la Universidad de Burgos (RIUBU)
instname:Instituto Cervantes
instname_str Instituto Cervantes
reponame_str Repositorio Institucional de la Universidad de Burgos (RIUBU)
collection Repositorio Institucional de la Universidad de Burgos (RIUBU)
repository.name.fl_str_mv
repository.mail.fl_str_mv
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