Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education
Recent societal changes have meant that education has had to adapt to digital natives of the 21st century. These changes have required a transformation in the current educational paradigm, where active methodologies and ICT have become vehicles for achieving this goal, designing complete teaching se...
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2022 |
| País: | España |
| Institución: | Universidad de Málaga |
| Repositorio: | RIUMA. Repositorio Institucional de la Universidad de Málaga |
| OAI Identifier: | oai:riuma.uma.es:10630/25001 |
| Acceso en línea: | https://hdl.handle.net/10630/25001 https://doi.org/10.3390/math10183252 |
| Access Level: | acceso abierto |
| Palabra clave: | Geometría Geometry education STEM Gamification ICT Action research Virtual reality Augmented reality Breakout EDU Motivation |
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Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary EducationMoral-Sánchez, Silvia NatividadGeometríaGeometry educationSTEMGamificationICTAction researchVirtual realityAugmented realityBreakout EDUMotivationRecent societal changes have meant that education has had to adapt to digital natives of the 21st century. These changes have required a transformation in the current educational paradigm, where active methodologies and ICT have become vehicles for achieving this goal, designing complete teaching sequences with STEM approaches that help students to learn. Under a gamified approach, this document addresses a didactic proposal in geometry focused on STEM disciplines. This proposal combines tools such as AR, VR, manipulative materials, and social networks, with techniques such as m-learning, cooperative-learning, and flipped-learning, which make methodological transformation possible. The research was carried out during two academic years under an action research framework. It departed from a traditional methodology and, in two cycles, methodology was improved with the benefits that gamification brings to STEM proposals in Secondary Education. The data gathered in the experiment were analysed following a mixed method. Learning produced, strategies employed, successes and errors, and results of a questionnaire are presented. Evidence shows an improvement in academic performance from 50% fails to 100% pass, most of the students ended up motivated, participation was of the whole group, more than 80% showed positive emotions, and thanks to the cooperative-learning, group cohesion was improved.This study was partially funded by the ERDF (European Regional Development Fund) research project from the FEDER-Andalusian Regional Government grant UAL2020-SEJ-B2086 and by University of Málaga (Spain). Partial funding for open access charge: Universidad de Málaga.IOAP-MPDI2022info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttps://hdl.handle.net/10630/25001https://doi.org/10.3390/math10183252reponame:RIUMA. Repositorio Institucional de la Universidad de Málagainstname:Universidad de MálagaInglésinfo:eu-repo/semantics/openAccessoai:riuma.uma.es:10630/250012025-07-11T12:40:01Z |
| dc.title.none.fl_str_mv |
Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education |
| title |
Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education |
| spellingShingle |
Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education Moral-Sánchez, Silvia Natividad Geometría Geometry education STEM Gamification ICT Action research Virtual reality Augmented reality Breakout EDU Motivation |
| title_short |
Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education |
| title_full |
Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education |
| title_fullStr |
Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education |
| title_full_unstemmed |
Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education |
| title_sort |
Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education |
| dc.creator.none.fl_str_mv |
Moral-Sánchez, Silvia Natividad |
| author |
Moral-Sánchez, Silvia Natividad |
| author_facet |
Moral-Sánchez, Silvia Natividad |
| author_role |
author |
| dc.subject.none.fl_str_mv |
Geometría Geometry education STEM Gamification ICT Action research Virtual reality Augmented reality Breakout EDU Motivation |
| topic |
Geometría Geometry education STEM Gamification ICT Action research Virtual reality Augmented reality Breakout EDU Motivation |
| description |
Recent societal changes have meant that education has had to adapt to digital natives of the 21st century. These changes have required a transformation in the current educational paradigm, where active methodologies and ICT have become vehicles for achieving this goal, designing complete teaching sequences with STEM approaches that help students to learn. Under a gamified approach, this document addresses a didactic proposal in geometry focused on STEM disciplines. This proposal combines tools such as AR, VR, manipulative materials, and social networks, with techniques such as m-learning, cooperative-learning, and flipped-learning, which make methodological transformation possible. The research was carried out during two academic years under an action research framework. It departed from a traditional methodology and, in two cycles, methodology was improved with the benefits that gamification brings to STEM proposals in Secondary Education. The data gathered in the experiment were analysed following a mixed method. Learning produced, strategies employed, successes and errors, and results of a questionnaire are presented. Evidence shows an improvement in academic performance from 50% fails to 100% pass, most of the students ended up motivated, participation was of the whole group, more than 80% showed positive emotions, and thanks to the cooperative-learning, group cohesion was improved. |
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2022 |
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2022 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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https://hdl.handle.net/10630/25001 https://doi.org/10.3390/math10183252 |
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https://hdl.handle.net/10630/25001 https://doi.org/10.3390/math10183252 |
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Inglés |
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info:eu-repo/semantics/openAccess |
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openAccess |
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IOAP-MPDI |
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IOAP-MPDI |
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reponame:RIUMA. Repositorio Institucional de la Universidad de Málaga instname:Universidad de Málaga |
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