Room Escape: Propuesta de Gamificación en el Grado de Fisioterapia
[EN] In line with current learning theories, teaching in Higher Education increasingly employs approaches and activities that place the learner at the centre of the learning-teaching process. One such approach is gamification: the use of principles normally encountered in games in a non-game context...
| Authors: | , , , , |
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| Format: | book part |
| Publication Date: | 2017 |
| Country: | España |
| Institution: | Universitat Politècnica de València (UPV) |
| Repository: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Language: | Spanish |
| OAI Identifier: | oai:riunet.upv.es:10251/106042 |
| Online Access: | https://riunet.upv.es/handle/10251/106042 |
| Access Level: | Open access |
| Keyword: | Educación superior Enseñanza superior Tecnologías y educación Innovación educativa Gamificación Room escape Aprendizaje basado en casos Electroterapia Fisioterapia |
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Room Escape: Propuesta de Gamificación en el Grado de FisioterapiaJiménez Sánchez, CarolinaLafuente Ureta, RaquelOrtiz Lucas, MaríaBruton, LindseyMillán Luna, VerónicaEducación superiorEnseñanza superiorTecnologías y educaciónInnovación educativaGamificaciónRoom escapeAprendizaje basado en casosElectroterapiaFisioterapia[EN] In line with current learning theories, teaching in Higher Education increasingly employs approaches and activities that place the learner at the centre of the learning-teaching process. One such approach is gamification: the use of principles normally encountered in games in a non-game context for educational purposes. This paper considers the use of a gamification activity, Room Escape. The activity is used in the context of the subject General Procedures in Physiotherapy in the Physiotherapy degree programme at Universidad San Jorge. A Case-based Learning approach was adopted and the habitual characteristics of Escape Room activities were adapted to facilitate the desired learning outcomes. An anonymous, online questionnaire measuring the students perceptions of their learning gains and the efficacy of the activity as a learning tool, was completed by students after the activity. Results show a positive assessment, particularly in terms of the degree of motivation and effort made by students to complete the task, aspects key to successful learning. Learners recognized that they could have been better prepared for the activity but that it was indeed an activity that facilitated learning with its case-study approach and allowed them to consolidate their understanding of concepts related to the subject.Editorial Universitat Politècnica de ValènciaRepositorio Institucional de la Universitat Politècnica de València Riunet20172017-07-18book parthttp://purl.org/coar/resource_type/c_3248VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/bookPartapplication/pdfhttps://riunet.upv.es/handle/10251/106042reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)Españolspaopen accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/1060422025-07-13T07:49:11Z |
| dc.title.none.fl_str_mv |
Room Escape: Propuesta de Gamificación en el Grado de Fisioterapia |
| title |
Room Escape: Propuesta de Gamificación en el Grado de Fisioterapia |
| spellingShingle |
Room Escape: Propuesta de Gamificación en el Grado de Fisioterapia Jiménez Sánchez, Carolina Educación superior Enseñanza superior Tecnologías y educación Innovación educativa Gamificación Room escape Aprendizaje basado en casos Electroterapia Fisioterapia |
| title_short |
Room Escape: Propuesta de Gamificación en el Grado de Fisioterapia |
| title_full |
Room Escape: Propuesta de Gamificación en el Grado de Fisioterapia |
| title_fullStr |
Room Escape: Propuesta de Gamificación en el Grado de Fisioterapia |
| title_full_unstemmed |
Room Escape: Propuesta de Gamificación en el Grado de Fisioterapia |
| title_sort |
Room Escape: Propuesta de Gamificación en el Grado de Fisioterapia |
| dc.creator.none.fl_str_mv |
Jiménez Sánchez, Carolina Lafuente Ureta, Raquel Ortiz Lucas, María Bruton, Lindsey Millán Luna, Verónica |
| author |
Jiménez Sánchez, Carolina |
| author_facet |
Jiménez Sánchez, Carolina Lafuente Ureta, Raquel Ortiz Lucas, María Bruton, Lindsey Millán Luna, Verónica |
| author_role |
author |
| author2 |
Lafuente Ureta, Raquel Ortiz Lucas, María Bruton, Lindsey Millán Luna, Verónica |
| author2_role |
author author author author |
| dc.contributor.none.fl_str_mv |
Repositorio Institucional de la Universitat Politècnica de València Riunet |
| dc.subject.none.fl_str_mv |
Educación superior Enseñanza superior Tecnologías y educación Innovación educativa Gamificación Room escape Aprendizaje basado en casos Electroterapia Fisioterapia |
| topic |
Educación superior Enseñanza superior Tecnologías y educación Innovación educativa Gamificación Room escape Aprendizaje basado en casos Electroterapia Fisioterapia |
| description |
[EN] In line with current learning theories, teaching in Higher Education increasingly employs approaches and activities that place the learner at the centre of the learning-teaching process. One such approach is gamification: the use of principles normally encountered in games in a non-game context for educational purposes. This paper considers the use of a gamification activity, Room Escape. The activity is used in the context of the subject General Procedures in Physiotherapy in the Physiotherapy degree programme at Universidad San Jorge. A Case-based Learning approach was adopted and the habitual characteristics of Escape Room activities were adapted to facilitate the desired learning outcomes. An anonymous, online questionnaire measuring the students perceptions of their learning gains and the efficacy of the activity as a learning tool, was completed by students after the activity. Results show a positive assessment, particularly in terms of the degree of motivation and effort made by students to complete the task, aspects key to successful learning. Learners recognized that they could have been better prepared for the activity but that it was indeed an activity that facilitated learning with its case-study approach and allowed them to consolidate their understanding of concepts related to the subject. |
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2017 |
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2017 2017-07-18 |
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book part http://purl.org/coar/resource_type/c_3248 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 info:eu-repo/semantics/bookPart |
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bookPart |
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https://riunet.upv.es/handle/10251/106042 |
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https://riunet.upv.es/handle/10251/106042 |
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Español spa |
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Español |
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spa |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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Editorial Universitat Politècnica de València |
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Editorial Universitat Politècnica de València |
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reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia instname:Universitat Politècnica de València (UPV) |
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