Audio description in video games? Persons with visual disabilities weigh in
In recent years, important advances have taken place to improve game accessibility for all types of players. However, audio description (AD), the access service that translates images into words, is yet to be widely implemented in mainstream games. This paper presents part of the results of the Rese...
| Autores: | , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2023 |
| País: | España |
| Institución: | Universitat Autònoma de Barcelona |
| Repositorio: | Dipòsit Digital de Documents de la UAB |
| Idioma: | inglés |
| OAI Identifier: | oai:ddd.uab.cat:282493 |
| Acceso en línea: | https://ddd.uab.cat/record/282493 https://dx.doi.org/urn:doi:10.1007/s10209-023-01036-4 |
| Access Level: | acceso abierto |
| Palabra clave: | Audio description Game accessibility Survey Visual disability |
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Audio description in video games? Persons with visual disabilities weigh inLarreina‑Morales, María Eugenia|||0000-0002-4783-4331Mangiron i Hevia, Carme|||0000-0002-6421-8581Audio descriptionGame accessibilitySurveyVisual disabilityIn recent years, important advances have taken place to improve game accessibility for all types of players. However, audio description (AD), the access service that translates images into words, is yet to be widely implemented in mainstream games. This paper presents part of the results of the Researching Audio Description Project: Translation, Delivery and New Scenarios (RAD). One of the main objectives of the project is to investigate the potential inclusion of AD in video games in order to improve their accessibility and to contribute to a more enjoyable experience for persons with visual disabilities. First, the evolution of game accessibility is discussed, including the latest developments in the feld, both from the industry and research perspectives. Secondly, the RAD Project is presented. Thirdly, the data collected from a survey addressed to blind and low vision persons in Spain is described, for which 106 valid answers were received. Survey topics include the game accessibility barriers encountered by participants, their desired solutions, and their interest in the potential application of AD. Finally, results are discussed regarding similar studies, limitations, and future research. Survey participants are interested in including AD in video games, particularly in non-interactive sections such as cutscenes. Other pressing issues for the game industry regarding accessibility are improving screen reader compatibility, enhancing sounds, and exploring the technical feasibility of game AD in real-time action. 22023-01-0120232023-01-01Articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://ddd.uab.cat/record/282493https://dx.doi.org/urn:doi:10.1007/s10209-023-01036-4reponame:Dipòsit Digital de Documents de la UABinstname:Universitat Autònoma de BarcelonaInglésengAgència de Gestió d'Ajuts Universitaris i de Recerca https://doi.org/10.13039/501100003030 2021/SGR-00077Ministerio de Ciencia, Innovación y Universidades https://doi.org/10.13039/100014440 PGC2018-096566-B-I00Ministerio de Ciencia, Innovación y Universidades https://doi.org/10.13039/100014440 2021-FI_B100049open accesshttp://purl.org/coar/access_right/c_abf2Aquest document està subjecte a una llicència d'ús Creative Commons. Es permet la reproducció total o parcial, la distribució, la comunicació pública de l'obra i la creació d'obres derivades, fins i tot amb finalitats comercials, sempre i quan es reconegui l'autoria de l'obra original.https://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:ddd.uab.cat:2824932025-07-06T12:55:21Z |
| dc.title.none.fl_str_mv |
Audio description in video games? Persons with visual disabilities weigh in |
| title |
Audio description in video games? Persons with visual disabilities weigh in |
| spellingShingle |
Audio description in video games? Persons with visual disabilities weigh in Larreina‑Morales, María Eugenia|||0000-0002-4783-4331 Audio description Game accessibility Survey Visual disability |
| title_short |
Audio description in video games? Persons with visual disabilities weigh in |
| title_full |
Audio description in video games? Persons with visual disabilities weigh in |
| title_fullStr |
Audio description in video games? Persons with visual disabilities weigh in |
| title_full_unstemmed |
Audio description in video games? Persons with visual disabilities weigh in |
| title_sort |
Audio description in video games? Persons with visual disabilities weigh in |
| dc.creator.none.fl_str_mv |
Larreina‑Morales, María Eugenia|||0000-0002-4783-4331 Mangiron i Hevia, Carme|||0000-0002-6421-8581 |
| author |
Larreina‑Morales, María Eugenia|||0000-0002-4783-4331 |
| author_facet |
Larreina‑Morales, María Eugenia|||0000-0002-4783-4331 Mangiron i Hevia, Carme|||0000-0002-6421-8581 |
| author_role |
author |
| author2 |
Mangiron i Hevia, Carme|||0000-0002-6421-8581 |
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author |
| dc.subject.none.fl_str_mv |
Audio description Game accessibility Survey Visual disability |
| topic |
Audio description Game accessibility Survey Visual disability |
| description |
In recent years, important advances have taken place to improve game accessibility for all types of players. However, audio description (AD), the access service that translates images into words, is yet to be widely implemented in mainstream games. This paper presents part of the results of the Researching Audio Description Project: Translation, Delivery and New Scenarios (RAD). One of the main objectives of the project is to investigate the potential inclusion of AD in video games in order to improve their accessibility and to contribute to a more enjoyable experience for persons with visual disabilities. First, the evolution of game accessibility is discussed, including the latest developments in the feld, both from the industry and research perspectives. Secondly, the RAD Project is presented. Thirdly, the data collected from a survey addressed to blind and low vision persons in Spain is described, for which 106 valid answers were received. Survey topics include the game accessibility barriers encountered by participants, their desired solutions, and their interest in the potential application of AD. Finally, results are discussed regarding similar studies, limitations, and future research. Survey participants are interested in including AD in video games, particularly in non-interactive sections such as cutscenes. Other pressing issues for the game industry regarding accessibility are improving screen reader compatibility, enhancing sounds, and exploring the technical feasibility of game AD in real-time action. |
| publishDate |
2023 |
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2 2023-01-01 2023 2023-01-01 |
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Article http://purl.org/coar/resource_type/c_6501 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 info:eu-repo/semantics/article |
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article |
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https://ddd.uab.cat/record/282493 https://dx.doi.org/urn:doi:10.1007/s10209-023-01036-4 |
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https://ddd.uab.cat/record/282493 https://dx.doi.org/urn:doi:10.1007/s10209-023-01036-4 |
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Inglés eng |
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Inglés |
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eng |
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Agència de Gestió d'Ajuts Universitaris i de Recerca https://doi.org/10.13039/501100003030 2021/SGR-00077 Ministerio de Ciencia, Innovación y Universidades https://doi.org/10.13039/100014440 PGC2018-096566-B-I00 Ministerio de Ciencia, Innovación y Universidades https://doi.org/10.13039/100014440 2021-FI_B100049 |
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open access http://purl.org/coar/access_right/c_abf2 https://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 https://creativecommons.org/licenses/by/4.0/ |
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openAccess |
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application/pdf |
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