Audio description in video games? Persons with visual disabilities weigh in

In recent years, important advances have taken place to improve game accessibility for all types of players. However, audio description (AD), the access service that translates images into words, is yet to be widely implemented in mainstream games. This paper presents part of the results of the Rese...

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Bibliographic Details
Authors: Larreina‑Morales, María Eugenia|||0000-0002-4783-4331, Mangiron i Hevia, Carme|||0000-0002-6421-8581
Format: article
Publication Date:2023
Country:España
Institution:Universitat Autònoma de Barcelona
Repository:Dipòsit Digital de Documents de la UAB
Language:English
OAI Identifier:oai:ddd.uab.cat:282493
Online Access:https://ddd.uab.cat/record/282493
https://dx.doi.org/urn:doi:10.1007/s10209-023-01036-4
Access Level:Open access
Keyword:Audio description
Game accessibility
Survey
Visual disability
Description
Summary:In recent years, important advances have taken place to improve game accessibility for all types of players. However, audio description (AD), the access service that translates images into words, is yet to be widely implemented in mainstream games. This paper presents part of the results of the Researching Audio Description Project: Translation, Delivery and New Scenarios (RAD). One of the main objectives of the project is to investigate the potential inclusion of AD in video games in order to improve their accessibility and to contribute to a more enjoyable experience for persons with visual disabilities. First, the evolution of game accessibility is discussed, including the latest developments in the feld, both from the industry and research perspectives. Secondly, the RAD Project is presented. Thirdly, the data collected from a survey addressed to blind and low vision persons in Spain is described, for which 106 valid answers were received. Survey topics include the game accessibility barriers encountered by participants, their desired solutions, and their interest in the potential application of AD. Finally, results are discussed regarding similar studies, limitations, and future research. Survey participants are interested in including AD in video games, particularly in non-interactive sections such as cutscenes. Other pressing issues for the game industry regarding accessibility are improving screen reader compatibility, enhancing sounds, and exploring the technical feasibility of game AD in real-time action.