Pre-service teachers' perceptions of educational escape rooms
Using games as an educational strategy stimulates participation and collaboration, thereby impacting the development of competencies. Escape rooms (and escape games) are cooperative games in which players must discover clues, solve puzzles, and complete tasks within a limited time. Escape rooms are...
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2025 |
| País: | España |
| Institución: | Universitat Politècnica de Catalunya (UPC) |
| Repositorio: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglés |
| OAI Identifier: | oai:upcommons.upc.edu:2117/456939 |
| Acceso en línea: | https://hdl.handle.net/2117/456939 https://dx.doi.org/10.3926/jotse.3020 |
| Access Level: | acceso abierto |
| Palabra clave: | Gamification Escape room games Teachers -- Training of Active methodologies Escape room Breakout Game based learning (GBL) Ludificació Jocs d'escapada Professors -- Formació Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativa |
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Pre-service teachers' perceptions of educational escape roomsGrande de Prado, MarioAbella García, VíctorBaelo Álvarez, RobertoGarcía Martín, SheilaGamificationEscape room gamesTeachers -- Training ofActive methodologiesGamificationEscape roomBreakoutGame based learning (GBL)LudificacióJocs d'escapadaProfessors -- FormacióÀrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativaUsing games as an educational strategy stimulates participation and collaboration, thereby impacting the development of competencies. Escape rooms (and escape games) are cooperative games in which players must discover clues, solve puzzles, and complete tasks within a limited time. Escape rooms are becoming increasingly relevant in education and are associated with motivation. The goal is to escape from a room (or access a treasure). In this study on educational escape rooms, we analysed students’ perceptions (N = 34) after participating in an escape room experience, inquiring about its educational usefulness, and looking for relationships with other variables. A questionnaire was also administered for this purpose. The results revealed a positive view, highlighting this recreational proposal’s attractiveness. Previous experience with recreational games influences students’ perceptions, and those with less experience may show reservations. In conclusion, teachers are increasingly interested in training to incorporate escape rooms in the classroom, given their capacity to favour the acquisition of learning, skills, abilities, and competenciesPeer ReviewedOmniaScience20252025-10-0120262026-03-06journal articlehttp://purl.org/coar/resource_type/c_6501NAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/articleapplication/pdfhttps://hdl.handle.net/2117/456939https://dx.doi.org/10.3926/jotse.3020reponame:UPCommons. Portal del coneixement obert de la UPCinstname:Universitat Politècnica de Catalunya (UPC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial 4.0 Internationalhttps://creativecommons.org/licenses/by-nc/4.0/info:eu-repo/semantics/openAccessoai:upcommons.upc.edu:2117/4569392026-05-27T15:37:01Z |
| dc.title.none.fl_str_mv |
Pre-service teachers' perceptions of educational escape rooms |
| title |
Pre-service teachers' perceptions of educational escape rooms |
| spellingShingle |
Pre-service teachers' perceptions of educational escape rooms Grande de Prado, Mario Gamification Escape room games Teachers -- Training of Active methodologies Gamification Escape room Breakout Game based learning (GBL) Ludificació Jocs d'escapada Professors -- Formació Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativa |
| title_short |
Pre-service teachers' perceptions of educational escape rooms |
| title_full |
Pre-service teachers' perceptions of educational escape rooms |
| title_fullStr |
Pre-service teachers' perceptions of educational escape rooms |
| title_full_unstemmed |
Pre-service teachers' perceptions of educational escape rooms |
| title_sort |
Pre-service teachers' perceptions of educational escape rooms |
| dc.creator.none.fl_str_mv |
Grande de Prado, Mario Abella García, Víctor Baelo Álvarez, Roberto García Martín, Sheila |
| author |
Grande de Prado, Mario |
| author_facet |
Grande de Prado, Mario Abella García, Víctor Baelo Álvarez, Roberto García Martín, Sheila |
| author_role |
author |
| author2 |
Abella García, Víctor Baelo Álvarez, Roberto García Martín, Sheila |
| author2_role |
author author author |
| dc.subject.none.fl_str_mv |
Gamification Escape room games Teachers -- Training of Active methodologies Gamification Escape room Breakout Game based learning (GBL) Ludificació Jocs d'escapada Professors -- Formació Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativa |
| topic |
Gamification Escape room games Teachers -- Training of Active methodologies Gamification Escape room Breakout Game based learning (GBL) Ludificació Jocs d'escapada Professors -- Formació Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativa |
| description |
Using games as an educational strategy stimulates participation and collaboration, thereby impacting the development of competencies. Escape rooms (and escape games) are cooperative games in which players must discover clues, solve puzzles, and complete tasks within a limited time. Escape rooms are becoming increasingly relevant in education and are associated with motivation. The goal is to escape from a room (or access a treasure). In this study on educational escape rooms, we analysed students’ perceptions (N = 34) after participating in an escape room experience, inquiring about its educational usefulness, and looking for relationships with other variables. A questionnaire was also administered for this purpose. The results revealed a positive view, highlighting this recreational proposal’s attractiveness. Previous experience with recreational games influences students’ perceptions, and those with less experience may show reservations. In conclusion, teachers are increasingly interested in training to incorporate escape rooms in the classroom, given their capacity to favour the acquisition of learning, skills, abilities, and competencies |
| publishDate |
2025 |
| dc.date.none.fl_str_mv |
2025 2025-10-01 2026 2026-03-06 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 NA http://purl.org/coar/version/c_be7fb7dd8ff6fe43 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://hdl.handle.net/2117/456939 https://dx.doi.org/10.3926/jotse.3020 |
| url |
https://hdl.handle.net/2117/456939 https://dx.doi.org/10.3926/jotse.3020 |
| dc.language.none.fl_str_mv |
Inglés eng |
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Inglés |
| language |
eng |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial 4.0 International https://creativecommons.org/licenses/by-nc/4.0/ |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial 4.0 International https://creativecommons.org/licenses/by-nc/4.0/ |
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openAccess |
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application/pdf |
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OmniaScience |
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OmniaScience |
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reponame:UPCommons. Portal del coneixement obert de la UPC instname:Universitat Politècnica de Catalunya (UPC) |
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Universitat Politècnica de Catalunya (UPC) |
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UPCommons. Portal del coneixement obert de la UPC |
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UPCommons. Portal del coneixement obert de la UPC |
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