The escape room as evaluation method: A qualitative study of nursing students’ experiences
Purpose: Gamification or learning using game elements is a process that seeks to capture students' interest. One of the most popular games in recent years is the Escape Room, but the study of its use in education and with health professionals is still limited. The aim of this study was to find...
| Autores: | , , , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2020 |
| País: | España |
| Institución: | Universidad de Almería |
| Repositorio: | riUAL. Repositorio Institucional de la Universidad de Almería |
| OAI Identifier: | oai:dnet:riualreposit::d2cf4ed7e7ea3f6294f2e3149834a625 |
| Acceso en línea: | http://hdl.handle.net/10835/17234 https://dx.doi.org/10.1080/0142159X.2019.1687865 |
| Access Level: | acceso abierto |
| Palabra clave: | Simulation-based training Escape room OSCE Gamification Nursing |
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The escape room as evaluation method: A qualitative study of nursing students’ experiencesRomán López, Pablo|||0000-0002-5966-0498Rodríguez Arrastia, Miguel JesúsMolina Torres, Guadalupe|||0000-0002-2261-5482Márquez Hernández, Verónica VictoriaGutiérrez Puertas, LorenaRopero Padilla, Carmen|||0000-0001-5883-767XSimulation-based trainingEscape roomOSCEGamificationNursingPurpose: Gamification or learning using game elements is a process that seeks to capture students' interest. One of the most popular games in recent years is the Escape Room, but the study of its use in education and with health professionals is still limited. The aim of this study was to find out the perceptions and experiences of final year nursing students in an Objective Structured Clinical Examination (OSCE) by means of an Escape Room. Methods: In January 2019, 9 focus groups (FG) were held, with a total of 95 final year nursing students. We applied a qualitative content analysis approach and ATLAS.ti version 8 was used for data analysis. Results: The data revealed 3 main themes and 8 sub-themes. The three main themes, which were mapped to the conceptual framework, were student learning outcomes, emotional impact on students and conclusions on the serious games experience. Both the main themes and the sub-themes were illustrated using representative quotes from the participants. Conclusions: These results can help to apply these methodologies, such as the Escape Room, alongside other pre-existing ones, complementing the way in which students are assessed and the development of important nursing skills, such as teamwork and communication.20202020-01-01journal articlehttp://purl.org/coar/resource_type/c_6501NAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/articlehttp://hdl.handle.net/10835/17234https://dx.doi.org/10.1080/0142159X.2019.1687865reponame:riUAL. Repositorio Institucional de la Universidad de Almeríainstname:Universidad de AlmeríaInglésenopen accesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:dnet:riualreposit::d2cf4ed7e7ea3f6294f2e3149834a6252025-06-20T09:31:21Z |
| dc.title.none.fl_str_mv |
The escape room as evaluation method: A qualitative study of nursing students’ experiences |
| title |
The escape room as evaluation method: A qualitative study of nursing students’ experiences |
| spellingShingle |
The escape room as evaluation method: A qualitative study of nursing students’ experiences Román López, Pablo|||0000-0002-5966-0498 Simulation-based training Escape room OSCE Gamification Nursing |
| title_short |
The escape room as evaluation method: A qualitative study of nursing students’ experiences |
| title_full |
The escape room as evaluation method: A qualitative study of nursing students’ experiences |
| title_fullStr |
The escape room as evaluation method: A qualitative study of nursing students’ experiences |
| title_full_unstemmed |
The escape room as evaluation method: A qualitative study of nursing students’ experiences |
| title_sort |
The escape room as evaluation method: A qualitative study of nursing students’ experiences |
| dc.creator.none.fl_str_mv |
Román López, Pablo|||0000-0002-5966-0498 Rodríguez Arrastia, Miguel Jesús Molina Torres, Guadalupe|||0000-0002-2261-5482 Márquez Hernández, Verónica Victoria Gutiérrez Puertas, Lorena Ropero Padilla, Carmen|||0000-0001-5883-767X |
| author |
Román López, Pablo|||0000-0002-5966-0498 |
| author_facet |
Román López, Pablo|||0000-0002-5966-0498 Rodríguez Arrastia, Miguel Jesús Molina Torres, Guadalupe|||0000-0002-2261-5482 Márquez Hernández, Verónica Victoria Gutiérrez Puertas, Lorena Ropero Padilla, Carmen|||0000-0001-5883-767X |
| author_role |
author |
| author2 |
Rodríguez Arrastia, Miguel Jesús Molina Torres, Guadalupe|||0000-0002-2261-5482 Márquez Hernández, Verónica Victoria Gutiérrez Puertas, Lorena Ropero Padilla, Carmen|||0000-0001-5883-767X |
| author2_role |
author author author author author |
| dc.subject.none.fl_str_mv |
Simulation-based training Escape room OSCE Gamification Nursing |
| topic |
Simulation-based training Escape room OSCE Gamification Nursing |
| description |
Purpose: Gamification or learning using game elements is a process that seeks to capture students' interest. One of the most popular games in recent years is the Escape Room, but the study of its use in education and with health professionals is still limited. The aim of this study was to find out the perceptions and experiences of final year nursing students in an Objective Structured Clinical Examination (OSCE) by means of an Escape Room. Methods: In January 2019, 9 focus groups (FG) were held, with a total of 95 final year nursing students. We applied a qualitative content analysis approach and ATLAS.ti version 8 was used for data analysis. Results: The data revealed 3 main themes and 8 sub-themes. The three main themes, which were mapped to the conceptual framework, were student learning outcomes, emotional impact on students and conclusions on the serious games experience. Both the main themes and the sub-themes were illustrated using representative quotes from the participants. Conclusions: These results can help to apply these methodologies, such as the Escape Room, alongside other pre-existing ones, complementing the way in which students are assessed and the development of important nursing skills, such as teamwork and communication. |
| publishDate |
2020 |
| dc.date.none.fl_str_mv |
2020 2020-01-01 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 NA http://purl.org/coar/version/c_be7fb7dd8ff6fe43 info:eu-repo/semantics/article |
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article |
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http://hdl.handle.net/10835/17234 https://dx.doi.org/10.1080/0142159X.2019.1687865 |
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http://hdl.handle.net/10835/17234 https://dx.doi.org/10.1080/0142159X.2019.1687865 |
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Inglés en |
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Inglés en |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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reponame:riUAL. Repositorio Institucional de la Universidad de Almería instname:Universidad de Almería |
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Universidad de Almería |
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riUAL. Repositorio Institucional de la Universidad de Almería |
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riUAL. Repositorio Institucional de la Universidad de Almería |
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