Gamification functionalities: Classcraft and Moodle under Octalysis

Gamification is a recent technique that involves applying elements of the game in contexts outside the game. There are theoretical frameworks that suggest a model to apply these elements in the implementation of concrete solutions. This article discusses two learning management systems, Classcraft a...

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Autor: Sánchez-Pacheco, Carlos Luis
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2020
País:México
Institución:UNIVERSIDAD VERACRUZANA
Repositorio:Interconectando Saberes
Idioma:español
OAI Identifier:oai:is.uv.mx:article/2661
Acceso en línea:https://is.uv.mx/index.php/IS/article/view/2661
Access Level:acceso abierto
Palabra clave:Classcraft
Gamificación
Moodle
Octalysis
Sistemas de gestión de aprendizaje
Gamification
Learning management systems
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spelling Gamification functionalities: Classcraft and Moodle under OctalysisFuncionalidades de la gamificación: Classcraft y Moodle en el marco de OctalysisSánchez-Pacheco, Carlos LuisClasscraftGamificaciónMoodleOctalysisSistemas de gestión de aprendizajeClasscraftGamificationMoodleOctalysisLearning management systemsGamification is a recent technique that involves applying elements of the game in contexts outside the game. There are theoretical frameworks that suggest a model to apply these elements in the implementation of concrete solutions. This article discusses two learning management systems, Classcraft and Moodle, under the lens of the Octalysis framework. Even though the two platforms provide various elements of the game, which combined with each other seek to increase the motivation of the students.La gamificación es una técnica reciente que consiste en aplicar elementos del juego en contextos ajenos al juego. Existen marcos teóricos que sugieren un modelo para aplicar estos elementos en la implementación de soluciones concretas. En este artículo se analiza dos sistemas de gestión de aprendizaje, Classcraft y Moodle, bajo la lente del marco de Octalysis. A pesar de que las dos plataformas proporcionan varios elementos del juego, que combinados entre sí buscan aumentar la motivación de los estudiantes.Universidad Veracruzana2020-08-05info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://is.uv.mx/index.php/IS/article/view/266110.25009/is.v0i10.2661Interconectando Saberes; Núm. 10 (5)Interconectando Saberes; No. 10 (5)2448-8704reponame:Interconectando Saberesinstname:UNIVERSIDAD VERACRUZANAinstacron:UVspahttps://is.uv.mx/index.php/IS/article/view/2661/4565Derechos de autor 2020 Interconectando Saberesinfo:eu-repo/semantics/openAccessoai:is.uv.mx:article/26612024-08-16T21:14:05Z
dc.title.none.fl_str_mv Gamification functionalities: Classcraft and Moodle under Octalysis
Funcionalidades de la gamificación: Classcraft y Moodle en el marco de Octalysis
title Gamification functionalities: Classcraft and Moodle under Octalysis
spellingShingle Gamification functionalities: Classcraft and Moodle under Octalysis
Sánchez-Pacheco, Carlos Luis
Classcraft
Gamificación
Moodle
Octalysis
Sistemas de gestión de aprendizaje
Classcraft
Gamification
Moodle
Octalysis
Learning management systems
title_short Gamification functionalities: Classcraft and Moodle under Octalysis
title_full Gamification functionalities: Classcraft and Moodle under Octalysis
title_fullStr Gamification functionalities: Classcraft and Moodle under Octalysis
title_full_unstemmed Gamification functionalities: Classcraft and Moodle under Octalysis
title_sort Gamification functionalities: Classcraft and Moodle under Octalysis
dc.creator.none.fl_str_mv Sánchez-Pacheco, Carlos Luis
author Sánchez-Pacheco, Carlos Luis
author_facet Sánchez-Pacheco, Carlos Luis
author_role author
dc.subject.none.fl_str_mv Classcraft
Gamificación
Moodle
Octalysis
Sistemas de gestión de aprendizaje
Classcraft
Gamification
Moodle
Octalysis
Learning management systems
topic Classcraft
Gamificación
Moodle
Octalysis
Sistemas de gestión de aprendizaje
Classcraft
Gamification
Moodle
Octalysis
Learning management systems
description Gamification is a recent technique that involves applying elements of the game in contexts outside the game. There are theoretical frameworks that suggest a model to apply these elements in the implementation of concrete solutions. This article discusses two learning management systems, Classcraft and Moodle, under the lens of the Octalysis framework. Even though the two platforms provide various elements of the game, which combined with each other seek to increase the motivation of the students.
publishDate 2020
dc.date.none.fl_str_mv 2020-08-05
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://is.uv.mx/index.php/IS/article/view/2661
10.25009/is.v0i10.2661
url https://is.uv.mx/index.php/IS/article/view/2661
identifier_str_mv 10.25009/is.v0i10.2661
dc.language.none.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://is.uv.mx/index.php/IS/article/view/2661/4565
dc.rights.none.fl_str_mv Derechos de autor 2020 Interconectando Saberes
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Derechos de autor 2020 Interconectando Saberes
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidad Veracruzana
publisher.none.fl_str_mv Universidad Veracruzana
dc.source.none.fl_str_mv Interconectando Saberes; Núm. 10 (5)
Interconectando Saberes; No. 10 (5)
2448-8704
reponame:Interconectando Saberes
instname:UNIVERSIDAD VERACRUZANA
instacron:UV
instname_str UNIVERSIDAD VERACRUZANA
instacron_str UV
institution UV
reponame_str Interconectando Saberes
collection Interconectando Saberes
repository.name.fl_str_mv
repository.mail.fl_str_mv
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score 15.812429