Identified emotions, reactions, and learnings by young participants on a serious game about environmental education

This paper presents the results of interdisciplinary research that analyses emotions, reactions, and learnings identified through the game experience with the serious game on environmental education, named Save the Earth. The participants are students of Universidad Veracruzana from the faculties of...

Descripción completa

Detalles Bibliográficos
Autores: Maldonado González, Ana Lucía, Acuña Bustamante, Blanca Lilia, Pérez Arriaga, Juan Carlos, Acosta Flores, Erick
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:México
Institución:UNIVERSIDAD NACIONAL AUTÓNOMA DE MÉXICO
Repositorio:INTERdisciplina
Idioma:español
OAI Identifier:oai:ojs.pkp.sfu.ca:article/84495
Acceso en línea:https://www.revistas.unam.mx/index.php/inter/article/view/84495
Access Level:acceso abierto
Palabra clave:serious games
environmental education
game experience
experiential learning
educational video game
juegos serios
educación ambiental
experiencia de juego
aprendizaje experiencial
videojuego educativo
Descripción
Sumario:This paper presents the results of interdisciplinary research that analyses emotions, reactions, and learnings identified through the game experience with the serious game on environmental education, named Save the Earth. The participants are students of Universidad Veracruzana from the faculties of Statistics and Computer Sciences (FEI, for its initials in Spanish), Visual Arts (FAP), Pedagogy (FP) and the master in learning management (MGA). These are some of the professions involved in educational innovations with information and communication technologies (ICT), such as serious games or educational video games. It is possible that from their professions, they could participate in the design, development, use, and even on the objective to select the most suitable serious game for educational practice. The research was developed in several stages, under an interpretive, constructivist approach. Here we privilege the results obtained of the game experience by exploring it through focus groups and surveys. The participants identify possibilities of environmental learning from the serious game as well as the development of abilities for strategies decisions. They also express feelings of concern and frustration over the current serious environmental damage resulting from human activity and acknowledge the urgency of acting collaboratively as humanity to face and overcome the real environmental and climate crisis.