Aplicación de Kahoot como herramienta educativa para la enseñanza

The research allowed demonstrating the effect of the Kahoot tool in the development of the competence constructs historical interpretations in second year high school students of an educational institution of the Socabaya district located in the Arequipa region. The study corresponds to a quantitati...

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Detalhes bibliográficos
Autor: Machaca-Huamanhorcco, Elsa
Tipo de documento: artigo
Data de publicação:2022
País:Perú
Recursos:Pontificia Universidad Católica del Perú
Repositório:PUCP-Institucional
Idioma:espanhol
OAI Identifier:oai:repositorio.pucp.edu.pe:20.500.14657/193406
Acesso em linha:https://revistas.pucp.edu.pe/index.php/educacion/article/view/25951/24447
https://repositorio.pucp.edu.pe/index/handle/123456789/193406
https://doi.org/10.18800/educacion.202202.006
Access Level:Acceso aberto
Palavra-chave:Kahoot
Competition
Gamification
Learning
Competencia
Gamificación
Aprendizaje
Competição
Gamificação
Aprendizagem
https://purl.org/pe-repo/ocde/ford#5.03.00
Descrição
Resumo:The research allowed demonstrating the effect of the Kahoot tool in the development of the competence constructs historical interpretations in second year high school students of an educational institution of the Socabaya district located in the Arequipa region. The study corresponds to a quantitative approach of quasi-experimental design applied to a sample of 52 students. The results of the research showed that after the application of Kahoot, the effects in the experimental group showed statistically significant differences, since most students were at the satisfactory achievement level, with a considerable decrease in the number of students at the level prior to the start and at the beginning; on the other hand, the control group maintained almost homogeneous results from one level to another.