Virtualization and physiotherapy: development, performance evaluation and heuristics of usability in two systems of virtual and mixed reality for the rehabilitation of upper members

The motor rehabilitation process is fulfilled by challenges and, in a context of technological innovation, of great opportunities. The present investigation had as goal elaborate two systems with the participation of ten volunteers for testing and two physiotherapists from a Virtual Reality platform...

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Detalles Bibliográficos
Autores: Figueiredo, André Felipe da Silva, Barros, Helda Oliveira
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2022
País:Brasil
Institución:Universidade Anhembi Morumbi (ANHEMBI)
Repositorio:DATJournal
Idioma:portugués
OAI Identifier:oai:ojs.datjournal.anhembi.br:article/615
Acceso en línea:https://datjournal.anhembi.br/dat/article/view/615
Access Level:acceso abierto
Palabra clave:Realidade Virtual
Realidade Aumentada
Realidade Mista
Fisioterapia
Design
Design Science Research
Virtual Reality
Augmented Reality
Mixed Reality
Physiotherapy
Realidad Virtual
Realidad Mixta
fisioterapia
Descripción
Sumario:The motor rehabilitation process is fulfilled by challenges and, in a context of technological innovation, of great opportunities. The present investigation had as goal elaborate two systems with the participation of ten volunteers for testing and two physiotherapists from a Virtual Reality platform and another in Mixed Reality, aimed to upper-limb members, with the intention of improve the evaluation, expand reach, increase engagement and performance of remote and in person therapies, under the light of heuristics of usability still with healthy volunteers (control group). In addition to specific heuristics for virtual environments, and by a Design Thinking approach, the present work explains the methodological path taken to understand problem, ideation, prototyping, testing and evaluation of the proposed systems using Design Science Research providing future explorers of Virtual Reality, Augmented Reality and Mixed Reality with a structured process focused on the developing solutions for the field of physiotherapy. The results show good adoption by users of both systems, with critical advantages, disadvantages and also the need for further development.