Forgotten quarrels in game studies:: monopoly and configurational diversity in esports
The purpose of this article is to promote a critique of the thematic monopoly exercised by professional esports. In order to develop this argument, the notion of configurational diversity of esports is presented to consider a set of game situations that compose the sportive activities and experience...
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2023 |
| País: | Brasil |
| Institución: | Pontifícia Universidade Católica de São Paulo (PUC-SP) |
| Repositorio: | Galáxia (São Paulo) |
| Idioma: | portugués |
| OAI Identifier: | oai:ojs.pkp.sfu.ca:article/58769 |
| Acceso en línea: | https://revistas.pucsp.br/index.php/galaxia/article/view/58769 |
| Access Level: | acceso abierto |
| Palabra clave: | game studies esports communication gamer culture diversity comunicação cultura gamer diversidade |
| Sumario: | The purpose of this article is to promote a critique of the thematic monopoly exercised by professional esports. In order to develop this argument, the notion of configurational diversity of esports is presented to consider a set of game situations that compose the sportive activities and experiences aimed at videogames. This diversity would be built by at least four configurations: professional esport, bricolage esport, community esport and school esport. For this construction, we seek support in the literature of game studies, communication, and sports, and in ethnographic fieldwork experiences undertaken between the years 2016 and 2022 with different matrices that make up esports in the country. |
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