Esport drifts: theoretical turmoil, epistemic privilege, and perspectives from the South

This article discusses issues related to the concept and histories of esports, specifically how sports activities in video games are approached. From three general perspectives, it examines the theoretical turmoil and epistemic privilege that underpins the most common characterization of esports use...

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Detalles Bibliográficos
Autor: Macedo, Tarcízio
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2024
País:Brasil
Institución:Associação Nacional dos Programas de Pós-Graduação em Comunicação
Repositorio:E-Compós
Idioma:portugués
OAI Identifier:oai:ojs.www.e-compos.org.br:article/3010
Acceso en línea:https://www.e-compos.org.br/e-compos/article/view/3010
Access Level:acceso abierto
Palabra clave:Game studies
Esports
Cultura digital
Cultura Gamer
Sul Global
Digital culture
Gamer culture
Global South
Cultura gamer
Sur Global
Descripción
Sumario:This article discusses issues related to the concept and histories of esports, specifically how sports activities in video games are approached. From three general perspectives, it examines the theoretical turmoil and epistemic privilege that underpins the most common characterization of esports used by the academic community. It argues that epistemic models originating from the Global North, based on local stories of professional movements and the evolution of a small group in hegemonic spaces, are insufficient to make sense of the diversity of practices and gaming situations in esports. Ultimately, it proposes a definition that is epistemically fairer to the South.