Exergame distribuído com cicloergômetro para a reabilitação de pacientes e geração de engajamento em contextos de telerreabilitação

There are several factors involved in functional rehabilitation, some of which are crucial for the effectiveness of the treatment performed, such as the patient's engagement in the activity and the physical therapist's active participation. Difficulties in accessing the therapy, because of...

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Detalles Bibliográficos
Autor: Souza, Carlos Henrique Rorato
Tipo de recurso: tesis de maestría
Estado:Versión publicada
Fecha de publicación:2022
País:Brasil
Institución:Universidade Federal de Goiás (UFG)
Repositorio:Repositório Institucional da UFG
Idioma:portugués
OAI Identifier:oai:repositorio.bc.ufg.br:tede/11968
Acceso en línea:http://repositorio.bc.ufg.br/tede/handle/tede/11968
Access Level:acceso abierto
Palabra clave:Exergame
Jogos sérios
Telessaúde
Telerreabilitação
Sistemas distribuídos
Cicloergômetro
Engajamento
Serious games
Telehealth
Telerehabilitation
Distributed systems
Cycle ergometer
Engagement
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
Descripción
Sumario:There are several factors involved in functional rehabilitation, some of which are crucial for the effectiveness of the treatment performed, such as the patient's engagement in the activity and the physical therapist's active participation. Difficulties in accessing the therapy, because of many reasons, have given rise to initiatives of telerehabilitation, that is, holding sessions via telecommunication technologies. In this scenario, the therapist's active participation is compromised and, on the other hand, the exercises performed are often repetitive and boring, decreasing the patient's engagement and motivation, and that impacts on the sessions' results. Considering these issues, the present work aims to validate the hypothesis that an exergame (a serious game developed with the objective of motivating the performance of physical exercises) built from a distributed architecture is effective in carrying out telerehabilitation sessions that involve a cycle ergometer as a device - a bedside bicycle used in rehabilitation sessions for patients with motor disorders (affected by Cerebral Vascular Disorders, Cystic Fibrosis or who were hospitalized with COVID-19, for example). In order to validate this hypothesis, the construction of a prototype of the exergame was undertaken, followed by two validation steps done by 16 physical therapists from Hospital das Clínicas of UFG (based on the Delphi Method) and an experiment involving 12 volunteers (Player Experience assessment). About 88,8% of the specialists, after the two rounds of evaluation, considered that the exergame is appropriate for telerehabilitation sessions. Furthermore, 75% of the volunteers rated the experience as “very satisfying”, while the remaining 25% characterized it as “satisfactory”. Therefore, the results allowed to conclude the effectiveness and satisfiability of the game, proving the validity of the research hypothesis.