Avaliação da usabilidade de um sistema eletrônico interativo para auxiliar na reabilitação motora e cognitiva de pacientes com acidente vascular cerebral
Introduction: Serious games have been widely used as support to traditional therapies in healthcare. However, their usability has to be evaluated first to assure its effectiveness with the target group. OBJECTIVE: To evaluate the usability of a serious game developed to assist in the motor rehabilit...
| Autores: | , , , , , , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2019 |
| País: | Brasil |
| Institución: | Universidade Federal do Rio Grande do Norte (UFRN) |
| Repositorio: | Repositório Institucional da UFRN |
| Idioma: | portugués |
| OAI Identifier: | oai:repositorio.ufrn.br:123456789/30811 |
| Acceso en línea: | https://repositorio.ufrn.br/handle/123456789/30811 |
| Access Level: | acceso abierto |
| Palabra clave: | Jogos Sérios Usabilidade Reabilitação Serious Games Rehabilitation Usability |
| Sumario: | Introduction: Serious games have been widely used as support to traditional therapies in healthcare. However, their usability has to be evaluated first to assure its effectiveness with the target group. OBJECTIVE: To evaluate the usability of a serious game developed to assist in the motor rehabilitation of stroke patients. METHODS: 21 subjects evaluated the virtual game “O Caçador de Relíquias Perdidas” and its multisensory glove “NEDGlove”, developed by the NeuroErgoDesign research group. The subjects tested the game two sessions of 5-min. For the statistical analysis, we used the Wilcoxon test and the Spearman correlation. The project was approved by the Research Ethics Committee of the University Hospital Onofre Lopes (CAAE: 34478214.0.0000.5292). RESULTS: We observed significant correlations between actual experience and the visual aspects of the game, concentration, adaptation and immersion in the virtual environment. There was also a correlation between design of both hardware and software and performance of the task. CONCLUSION: The system’s usability suggests a successful acceptance by the target population, stroke rehabilitation patients |
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