Videogames and Literature: From Nimrod to Neuromancer

DOI: https://dx.doi.org/10.35572/rlr.v7i1.967 The present article aims to reflect on the relationship between videogames and literature, from the fifties to the eighties, showing how the interface between these two vehicles has provided important dialogues in the techno-scientific and artis...

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Detalles Bibliográficos
Autor: Araújo, Naiara Sales
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:Brasil
Institución:Universidade Federal de Campina Grande (UFCG)
Repositorio:Revista Letras Raras
Idioma:portugués
OAI Identifier:oai:ojs2.revistas.editora.ufcg.edu.br:article/1566
Acceso en línea:https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1566
Access Level:acceso abierto
Palabra clave:Vídeo games
Literatura
Diálogo
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spelling Videogames and Literature: From Nimrod to NeuromancerVídeo gamesLiteraturaDiálogo DOI: https://dx.doi.org/10.35572/rlr.v7i1.967 The present article aims to reflect on the relationship between videogames and literature, from the fifties to the eighties, showing how the interface between these two vehicles has provided important dialogues in the techno-scientific and artistic fields contributing to a vast production of electronic games developed by a constant reconstruction and adaptation process. It is known that literature has provided the process of technological development with the impulse that every agent needs to initiate an action. Such an impulse has occurred in several spheres of human knowledge, manifesting itself in the most varied forms, especially in the artistic-cultural field. In this sense, videogame can be pointed as an important element of measurement given its changeable and innovative character. If one take into account the trajectory and improvement of the techno-scientific discoveries over time, one will see that there is a continuation of what was idealized with the industrial revolution. In this context, there is also a trajectory of literary narratives that, through fiction, anticipated, accompanied and continue to follow this process, while being adapted or reinvented to other media. Editora Universitaria da UFCG2023-10-15info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1566Revista Letras Raras; Vol. 7 No. 1 (2018): A Literatura contemporânea e suas interfaces; 148-158Revista Letras Raras; Vol. 7 Núm. 1 (2018): A Literatura contemporânea e suas interfaces; 148-158Revista Letras Raras; Vol. 7 No 1 (2018): A Literatura contemporânea e suas interfaces; 148-158Revista Letras Raras; v. 7 n. 1 (2018): A Literatura contemporânea e suas interfaces; 148-1582317-2347reponame:Revista Letras Rarasinstname:Universidade Federal de Campina Grande (UFCG)instacron:UFCGporhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1566/1501© 2023 Revista Letras Rarashttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessAraújo, Naiara Sales 2024-01-04T23:53:31Zoai:ojs2.revistas.editora.ufcg.edu.br:article/1566Revistahttps://revistas.editora.ufcg.edu.br/index.php/RLRPUBhttps://revistas.editora.ufcg.edu.br/index.php/RLR/oai||letrasrarasufcg@gmail.com2317-23472317-2347opendoar:2024-01-04T23:53:31Revista Letras Raras - Universidade Federal de Campina Grande (UFCG)false
dc.title.none.fl_str_mv Videogames and Literature: From Nimrod to Neuromancer
title Videogames and Literature: From Nimrod to Neuromancer
spellingShingle Videogames and Literature: From Nimrod to Neuromancer
Araújo, Naiara Sales
Vídeo games
Literatura
Diálogo
title_short Videogames and Literature: From Nimrod to Neuromancer
title_full Videogames and Literature: From Nimrod to Neuromancer
title_fullStr Videogames and Literature: From Nimrod to Neuromancer
title_full_unstemmed Videogames and Literature: From Nimrod to Neuromancer
title_sort Videogames and Literature: From Nimrod to Neuromancer
dc.creator.none.fl_str_mv Araújo, Naiara Sales
author Araújo, Naiara Sales
author_facet Araújo, Naiara Sales
author_role author
dc.subject.por.fl_str_mv Vídeo games
Literatura
Diálogo
topic Vídeo games
Literatura
Diálogo
description DOI: https://dx.doi.org/10.35572/rlr.v7i1.967 The present article aims to reflect on the relationship between videogames and literature, from the fifties to the eighties, showing how the interface between these two vehicles has provided important dialogues in the techno-scientific and artistic fields contributing to a vast production of electronic games developed by a constant reconstruction and adaptation process. It is known that literature has provided the process of technological development with the impulse that every agent needs to initiate an action. Such an impulse has occurred in several spheres of human knowledge, manifesting itself in the most varied forms, especially in the artistic-cultural field. In this sense, videogame can be pointed as an important element of measurement given its changeable and innovative character. If one take into account the trajectory and improvement of the techno-scientific discoveries over time, one will see that there is a continuation of what was idealized with the industrial revolution. In this context, there is also a trajectory of literary narratives that, through fiction, anticipated, accompanied and continue to follow this process, while being adapted or reinvented to other media.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-15
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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Artigo avaliado pelos pares
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dc.relation.none.fl_str_mv https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1566/1501
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dc.publisher.none.fl_str_mv Editora Universitaria da UFCG
publisher.none.fl_str_mv Editora Universitaria da UFCG
dc.source.none.fl_str_mv Revista Letras Raras; Vol. 7 No. 1 (2018): A Literatura contemporânea e suas interfaces; 148-158
Revista Letras Raras; Vol. 7 Núm. 1 (2018): A Literatura contemporânea e suas interfaces; 148-158
Revista Letras Raras; Vol. 7 No 1 (2018): A Literatura contemporânea e suas interfaces; 148-158
Revista Letras Raras; v. 7 n. 1 (2018): A Literatura contemporânea e suas interfaces; 148-158
2317-2347
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