Software Architectures for Serious Game Development. A Systematic Literature Review
This article brings together the results obtained through a systematic review of literature, in which both sources and a novel methodology are used to analyze and compare software architectures proposed for the development of video games, in particular, serious games oriented to the formation of tec...
| Autores: | , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2023 |
| País: | Costa Rica |
| Institución: | Universidad de Costa Rica |
| Repositorio: | Portal de Revistas UCR |
| Idioma: | español |
| OAI Identifier: | oai:portal.ucr.ac.cr:article/54011 |
| Acceso en línea: | https://revistas.ucr.ac.cr/index.php/intersedes/article/view/54011 |
| Access Level: | acceso abierto |
| Palabra clave: | Architectural design Serious games Video games Training in technological skills higher education Computing Diseño arquitectónico Juegos serios Formación de competencias tecnológicas educación superior Videojuegos Informática |
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Software Architectures for Serious Game Development. A Systematic Literature Review Arquitecturas de Software para el Desarrollo de Juegos Serios. Una Revisión Sistemática de Literatura |
| title |
Software Architectures for Serious Game Development. A Systematic Literature Review |
| spellingShingle |
Software Architectures for Serious Game Development. A Systematic Literature Review Sandí Delgado, Juan Carlos Architectural design Serious games Video games Training in technological skills higher education Computing Diseño arquitectónico Juegos serios Formación de competencias tecnológicas educación superior Videojuegos Informática |
| title_short |
Software Architectures for Serious Game Development. A Systematic Literature Review |
| title_full |
Software Architectures for Serious Game Development. A Systematic Literature Review |
| title_fullStr |
Software Architectures for Serious Game Development. A Systematic Literature Review |
| title_full_unstemmed |
Software Architectures for Serious Game Development. A Systematic Literature Review |
| title_sort |
Software Architectures for Serious Game Development. A Systematic Literature Review |
| dc.creator.none.fl_str_mv |
Sandí Delgado, Juan Carlos Bazán, Patricia Alejandra |
| author |
Sandí Delgado, Juan Carlos |
| author_facet |
Sandí Delgado, Juan Carlos Bazán, Patricia Alejandra |
| author_role |
author |
| author2 |
Bazán, Patricia Alejandra |
| author2_role |
author |
| dc.subject.none.fl_str_mv |
Architectural design Serious games Video games Training in technological skills higher education Computing Diseño arquitectónico Juegos serios Formación de competencias tecnológicas educación superior Videojuegos Informática |
| topic |
Architectural design Serious games Video games Training in technological skills higher education Computing Diseño arquitectónico Juegos serios Formación de competencias tecnológicas educación superior Videojuegos Informática |
| description |
This article brings together the results obtained through a systematic review of literature, in which both sources and a novel methodology are used to analyze and compare software architectures proposed for the development of video games, in particular, serious games oriented to the formation of technological competencies. A complex and exhaustive analysis of 13 architectural proposals was carried out in light of a systematic review protocol, which integrates categories and criteria that allow them to be analyzed according to the study's objective. Four categories were defined: a- General aspects, b- Architectural aspects, c- Pedagogical aspects, and d- Analysis aspects. The results showed that the architectural proposals had been mostly designed for their use at the higher education/university level. The results also made evident that the architectural proposals were executed as web applications in which their reuse of components is considered significant. They were mainly used to develop video games at a general level. It is concluded that an architectural proposal for the development of serious games as such is not identified. However, based on the results obtained, a checklist has been prepared with the primary considerations that software developers could consider when implementing an architectural design for a serious game. This checklist holds a pedagogical intention to form technological skills which will be relevant and transcendent at a national and international level for video game developers by providing a research baseline. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023-05-16 |
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info:eu-repo/semantics/publishedVersion Peer reviewed Sección arbitrada artículo original http://purl.org/coar/resource_type/c_2df8fbb1 info:eu-repo/semantics/article |
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article |
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publishedVersion |
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https://revistas.ucr.ac.cr/index.php/intersedes/article/view/54011 10.15517/isucr.v24i50.54011 |
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https://revistas.ucr.ac.cr/index.php/intersedes/article/view/54011 |
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10.15517/isucr.v24i50.54011 |
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spa |
| language |
spa |
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https://revistas.ucr.ac.cr/index.php/intersedes/article/view/54011/56393 https://revistas.ucr.ac.cr/index.php/intersedes/article/view/54011/56394 |
| dc.rights.none.fl_str_mv |
Derechos de autor 2023 Juan Carlos Sandí Delgado, Patricia Alejandra Bazán https://creativecommons.org/licenses/by-nc-nd/3.0/cr/ acceso abierto http://purl.org/coar/access_right/c_abf2 info:eu-repo/semantics/openAccess |
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Derechos de autor 2023 Juan Carlos Sandí Delgado, Patricia Alejandra Bazán https://creativecommons.org/licenses/by-nc-nd/3.0/cr/ acceso abierto http://purl.org/coar/access_right/c_abf2 |
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openAccess |
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application/pdf text/html |
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Universidad de Costa Rica |
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Universidad de Costa Rica |
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InterSedes; Vol. 24 No. 50 (2023): Volumen XXIV, Número 50, Julio-Diciembre (2023) ; 360-404 InterSedes; Vol. 24 Núm. 50 (2023): Volumen XXIV, Número 50, Julio-Diciembre (2023) ; 360-404 InterSedes; v. 24 n. 50 (2023): Volumen XXIV, Número 50, Julio-Diciembre (2023) ; 360-404 Intersedes; Vol. 24 N.º 50 (2023): Volumen XXIV, Número 50, Julio-Diciembre (2023) ; 360-404 2215-2458 1409-4746 10.15517/isucr.v24i50 reponame:Portal de Revistas UCR instname:Universidad de Costa Rica instacron:UCR |
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Universidad de Costa Rica |
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UCR |
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UCR |
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Portal de Revistas UCR |
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Portal de Revistas UCR |
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Portal de Revistas UCR - Universidad de Costa Rica |
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jorge.polanco@ucr.ac.cr |
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1849325343026970624 |
| spelling |
Software Architectures for Serious Game Development. A Systematic Literature ReviewArquitecturas de Software para el Desarrollo de Juegos Serios. Una Revisión Sistemática de LiteraturaSandí Delgado, Juan CarlosBazán, Patricia AlejandraArchitectural designSerious gamesVideo gamesTraining in technological skillshigher educationComputingDiseño arquitectónicoJuegos seriosFormación de competencias tecnológicaseducación superiorVideojuegosInformáticaThis article brings together the results obtained through a systematic review of literature, in which both sources and a novel methodology are used to analyze and compare software architectures proposed for the development of video games, in particular, serious games oriented to the formation of technological competencies. A complex and exhaustive analysis of 13 architectural proposals was carried out in light of a systematic review protocol, which integrates categories and criteria that allow them to be analyzed according to the study's objective. Four categories were defined: a- General aspects, b- Architectural aspects, c- Pedagogical aspects, and d- Analysis aspects. The results showed that the architectural proposals had been mostly designed for their use at the higher education/university level. The results also made evident that the architectural proposals were executed as web applications in which their reuse of components is considered significant. They were mainly used to develop video games at a general level. It is concluded that an architectural proposal for the development of serious games as such is not identified. However, based on the results obtained, a checklist has been prepared with the primary considerations that software developers could consider when implementing an architectural design for a serious game. This checklist holds a pedagogical intention to form technological skills which will be relevant and transcendent at a national and international level for video game developers by providing a research baseline.El presente artículo reúne los resultados obtenidos a través de una revisión sistemática de literatura, en la cual se utilizan tanto fuentes como una metodología novedosa con el objetivo de analizar y comparar arquitecturas de software propuestas para el desarrollo de videojuegos, en particular, juegos serios orientados a la formación de competencias tecnológicas. Se realizó un análisis complejo y/o exhaustivo de 13 propuestas arquitectónicas a la luz de un protocolo de revisión sistemático, el cual integra categorías y criterios que permiten analizarlas en función del objetivo de estudio. Se definieron 4 categorías: a- Aspectos generales, b- Aspectos arquitectónicos, c- Aspectos pedagógicos y d- Aspectos de análisis. Entre los resultados se obtuvo que, en su mayoría, las propuestas arquitectónicas han sido pensadas para uso a nivel de educación superior/universitaria, así como para ser ejecutadas como aplicaciones web (donde se considera de importancia la reutilización de componentes) y, principalmente, con el propósito de ser utilizadas para el desarrollo de videojuegos a nivel general. Se concluye que, no se identifica una propuesta arquitectónica para el desarrollo de juegos serios como tal. Sin embargo, a partir de los resultados obtenidos, se ha elaborado un checklist con las principales consideraciones que podrían tomar en cuenta los desarrolladores de software al implementar un diseño arquitectónico para un juego serio cuya intención pedagógica sea la formación de competencias tecnológicas, el cual resulta de relevancia y trascendencia a nivel nacional e internacional para los desarrolladores de videojuegos al brindar una línea base de investigación.Universidad de Costa Rica2023-05-16info:eu-repo/semantics/publishedVersionPeer reviewedSección arbitradaartículo originalhttp://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/articleapplication/pdftext/htmlhttps://revistas.ucr.ac.cr/index.php/intersedes/article/view/5401110.15517/isucr.v24i50.54011InterSedes; Vol. 24 No. 50 (2023): Volumen XXIV, Número 50, Julio-Diciembre (2023) ; 360-404InterSedes; Vol. 24 Núm. 50 (2023): Volumen XXIV, Número 50, Julio-Diciembre (2023) ; 360-404InterSedes; v. 24 n. 50 (2023): Volumen XXIV, Número 50, Julio-Diciembre (2023) ; 360-404Intersedes; Vol. 24 N.º 50 (2023): Volumen XXIV, Número 50, Julio-Diciembre (2023) ; 360-4042215-24581409-474610.15517/isucr.v24i50reponame:Portal de Revistas UCRinstname:Universidad de Costa Ricainstacron:UCRspahttps://revistas.ucr.ac.cr/index.php/intersedes/article/view/54011/56393https://revistas.ucr.ac.cr/index.php/intersedes/article/view/54011/56394Derechos de autor 2023 Juan Carlos Sandí Delgado, Patricia Alejandra Bazánhttps://creativecommons.org/licenses/by-nc-nd/3.0/cr/acceso abiertohttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccess2023-06-30T23:09:19Zoai:portal.ucr.ac.cr:article/54011Portal de revistashttps://revistas.ucr.ac.cr/Universidadhttp://www.ucr.ac.crhttps://revistas.ucr.ac.cr/index.php/index/oaijorge.polanco@ucr.ac.crCosta RicaNo aplicaNo aplicaNo aplicaopendoar:2025-08-13T10:09:51.523Portal de Revistas UCR - Universidad de Costa Ricafalse |
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15,812429 |