An Emergency Call: The Mental Health of Teenagers in Two Novels and a Video Game
This article compares and contrasts two novels and video games where the participation of teenage characters who battle against mental illnesses becomes fundamental to support the narrative of the text. The objective is to analyze the representation of clinical depression in Vizzini’s It’s Kind of a...
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2020 |
| País: | Costa Rica |
| Institución: | Universidad de Costa Rica |
| Repositorio: | Portal de Revistas UCR |
| Idioma: | inglés |
| OAI Identifier: | oai:portal.ucr.ac.cr:article/40635 |
| Acceso en línea: | https://revistas.ucr.ac.cr/index.php/rlm/article/view/40635 |
| Access Level: | acceso abierto |
| Palabra clave: | literature, mental diseases, disabilities, video games literatura, enfermedad mental, deficiencia mental, videojuego |
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An Emergency Call: The Mental Health of Teenagers in Two Novels and a Video GameUna llamada de emergencia: La salud mental de adolescentes en dos novelas y un videojuegoSaravia Vargas, Juan CarlosSaravia Vargas, José RobertoRamírez Guerrero, AdrianaRamos López, Byronliterature, mental diseases, disabilities, video gamesliteratura, enfermedad mental, deficiencia mental, videojuegoThis article compares and contrasts two novels and video games where the participation of teenage characters who battle against mental illnesses becomes fundamental to support the narrative of the text. The objective is to analyze the representation of clinical depression in Vizzini’s It’s Kind of a Funny Story, the depiction of obsessive-compulsive disorder (OCD) in Ness’s The Rest of Us Just Live Here, and the portrayal of schizophrenia in the video game Hellblade: Senua’s Sacrifice (by Ninja Theory) to assess how the texts represent mental illnesses and their social implications. The analysis shows that the three texts succeeded at creating a positive portrayal of the mental illnesses by removing generalized stereotypes about the conditions and by actively engaging readers, which fosters empathy.Este artículo compara y contrasta dos novelas y un juego de vídeo donde la participación de adolescentes que luchan contra diversas enfermedades mentales es fundamental para el desarrollo del hilo narrativo. El propósito es analizar la representación de la depresión clínica en It’s Kind of a Funny Story de Ned Vizzini, del trastorno obsesivo-compulsivo (TOC) en The Rest of Us Just Live Here de Patrick Ness, y de la esquizofrenia en el videojuego Hellblade; Senua’s Sacrifice de Ninja Theory para evaluar cómo los textos representan los padecimientos mentales y sus implicaciones en el plano social. El análisis arroja que los tres textos consiguen crear una representación positiva de las enfermedades mentales al descartar estereotipos generalizados sobre las diversas condiciones y al involucrar a los lectores en forma activa, fomentando así la empatía.Escuela de Lenguas Modernas, Universidad de Costa Rica2020-10-21info:eu-repo/semantics/publishedVersionArticleArtículo evaluado por paresartículo originalhttp://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/articleapplication/pdfapplication/epub+ziptext/htmlhttps://revistas.ucr.ac.cr/index.php/rlm/article/view/4063510.15517/rlm.v0i33.40635Journal Of Modern Languages; No. 33 (2021); 217-238Revista de Lenguas Modernas; Núm. 33 (2021); 217-2382215-56431659-193310.15517/rlm.v0i33reponame:Portal de Revistas UCRinstname:Universidad de Costa Ricainstacron:UCRenghttps://revistas.ucr.ac.cr/index.php/rlm/article/view/40635/45077https://revistas.ucr.ac.cr/index.php/rlm/article/view/40635/45078https://revistas.ucr.ac.cr/index.php/rlm/article/view/40635/45080Derechos de autor 2020 Juan Carlos Saravia Vargas, José Roberto Saravia Vargasacceso abiertohttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccess2021-02-11T22:46:30Zoai:portal.ucr.ac.cr:article/40635Portal de revistashttps://revistas.ucr.ac.cr/Universidadhttp://www.ucr.ac.crhttps://revistas.ucr.ac.cr/index.php/index/oaijorge.polanco@ucr.ac.crCosta RicaNo aplicaNo aplicaNo aplicaopendoar:2025-08-13T10:54:17.957Portal de Revistas UCR - Universidad de Costa Ricafalse |
| dc.title.none.fl_str_mv |
An Emergency Call: The Mental Health of Teenagers in Two Novels and a Video Game Una llamada de emergencia: La salud mental de adolescentes en dos novelas y un videojuego |
| title |
An Emergency Call: The Mental Health of Teenagers in Two Novels and a Video Game |
| spellingShingle |
An Emergency Call: The Mental Health of Teenagers in Two Novels and a Video Game Saravia Vargas, Juan Carlos literature, mental diseases, disabilities, video games literatura, enfermedad mental, deficiencia mental, videojuego |
| title_short |
An Emergency Call: The Mental Health of Teenagers in Two Novels and a Video Game |
| title_full |
An Emergency Call: The Mental Health of Teenagers in Two Novels and a Video Game |
| title_fullStr |
An Emergency Call: The Mental Health of Teenagers in Two Novels and a Video Game |
| title_full_unstemmed |
An Emergency Call: The Mental Health of Teenagers in Two Novels and a Video Game |
| title_sort |
An Emergency Call: The Mental Health of Teenagers in Two Novels and a Video Game |
| dc.creator.none.fl_str_mv |
Saravia Vargas, Juan Carlos Saravia Vargas, José Roberto Ramírez Guerrero, Adriana Ramos López, Byron |
| author |
Saravia Vargas, Juan Carlos |
| author_facet |
Saravia Vargas, Juan Carlos Saravia Vargas, José Roberto Ramírez Guerrero, Adriana Ramos López, Byron |
| author_role |
author |
| author2 |
Saravia Vargas, José Roberto Ramírez Guerrero, Adriana Ramos López, Byron |
| author2_role |
author author author |
| dc.subject.none.fl_str_mv |
literature, mental diseases, disabilities, video games literatura, enfermedad mental, deficiencia mental, videojuego |
| topic |
literature, mental diseases, disabilities, video games literatura, enfermedad mental, deficiencia mental, videojuego |
| description |
This article compares and contrasts two novels and video games where the participation of teenage characters who battle against mental illnesses becomes fundamental to support the narrative of the text. The objective is to analyze the representation of clinical depression in Vizzini’s It’s Kind of a Funny Story, the depiction of obsessive-compulsive disorder (OCD) in Ness’s The Rest of Us Just Live Here, and the portrayal of schizophrenia in the video game Hellblade: Senua’s Sacrifice (by Ninja Theory) to assess how the texts represent mental illnesses and their social implications. The analysis shows that the three texts succeeded at creating a positive portrayal of the mental illnesses by removing generalized stereotypes about the conditions and by actively engaging readers, which fosters empathy. |
| publishDate |
2020 |
| dc.date.none.fl_str_mv |
2020-10-21 |
| dc.type.none.fl_str_mv |
info:eu-repo/semantics/publishedVersion Article Artículo evaluado por pares artículo original http://purl.org/coar/resource_type/c_2df8fbb1 info:eu-repo/semantics/article |
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article |
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publishedVersion |
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https://revistas.ucr.ac.cr/index.php/rlm/article/view/40635 10.15517/rlm.v0i33.40635 |
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https://revistas.ucr.ac.cr/index.php/rlm/article/view/40635 |
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10.15517/rlm.v0i33.40635 |
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eng |
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eng |
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https://revistas.ucr.ac.cr/index.php/rlm/article/view/40635/45077 https://revistas.ucr.ac.cr/index.php/rlm/article/view/40635/45078 https://revistas.ucr.ac.cr/index.php/rlm/article/view/40635/45080 |
| dc.rights.none.fl_str_mv |
Derechos de autor 2020 Juan Carlos Saravia Vargas, José Roberto Saravia Vargas acceso abierto http://purl.org/coar/access_right/c_abf2 info:eu-repo/semantics/openAccess |
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Derechos de autor 2020 Juan Carlos Saravia Vargas, José Roberto Saravia Vargas acceso abierto http://purl.org/coar/access_right/c_abf2 |
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openAccess |
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application/pdf application/epub+zip text/html |
| dc.publisher.none.fl_str_mv |
Escuela de Lenguas Modernas, Universidad de Costa Rica |
| publisher.none.fl_str_mv |
Escuela de Lenguas Modernas, Universidad de Costa Rica |
| dc.source.none.fl_str_mv |
Journal Of Modern Languages; No. 33 (2021); 217-238 Revista de Lenguas Modernas; Núm. 33 (2021); 217-238 2215-5643 1659-1933 10.15517/rlm.v0i33 reponame:Portal de Revistas UCR instname:Universidad de Costa Rica instacron:UCR |
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Universidad de Costa Rica |
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UCR |
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UCR |
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Portal de Revistas UCR |
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Portal de Revistas UCR |
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Portal de Revistas UCR - Universidad de Costa Rica |
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jorge.polanco@ucr.ac.cr |
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15,812429 |