Ontology, functions and discourse in video games
Analysis of the ontological relationship among videogames sceneries, physical reality and user's interactivity in both levels; features of the characters that can be embodied by the players and the borrowing of traditional philosophical and literary issues. Reflexion about contextual transfer,...
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2017 |
| País: | Costa Rica |
| Institución: | Universidad de Costa Rica |
| Repositorio: | Portal de Revistas UCR |
| Idioma: | español |
| OAI Identifier: | oai:portal.ucr.ac.cr:article/27641 |
| Acceso en línea: | https://revistas.ucr.ac.cr/index.php/humanidades/article/view/27641 |
| Access Level: | acceso abierto |
| Palabra clave: | Video games ontology cultural conditions speeches philosophy Vídeojuego ontología condiciones culturales discurso filosofía |
| Sumario: | Analysis of the ontological relationship among videogames sceneries, physical reality and user's interactivity in both levels; features of the characters that can be embodied by the players and the borrowing of traditional philosophical and literary issues. Reflexion about contextual transfer, that vaguely speaking, takes place in online ludic relationships. Study of sentence types, linguistic functions and discursive structures used by players and the correlation between these issues and the aims of online videogaming. |
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