Ontology, functions and discourse in video games

Analysis of the ontological relationship among videogames sceneries, physical reality and user's interactivity in both levels; features of the characters that can be embodied by the players and the borrowing of traditional philosophical and literary issues. Reflexion about contextual transfer,...

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Detalles Bibliográficos
Autor: Portillo Fernández, Jesús
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2017
País:Costa Rica
Institución:Universidad de Costa Rica
Repositorio:Portal de Revistas UCR
Idioma:español
OAI Identifier:oai:portal.ucr.ac.cr:article/27641
Acceso en línea:https://revistas.ucr.ac.cr/index.php/humanidades/article/view/27641
Access Level:acceso abierto
Palabra clave:Video games
ontology
cultural conditions
speeches
philosophy
Vídeojuego
ontología
condiciones culturales
discurso
filosofía
Descripción
Sumario:Analysis of the ontological relationship among videogames sceneries, physical reality and user's interactivity in both levels; features of the characters that can be embodied by the players and the borrowing of traditional philosophical and literary issues. Reflexion about contextual transfer, that vaguely speaking, takes place in online ludic relationships. Study of sentence types, linguistic functions and discursive structures used by players and the correlation between these issues and the aims of online videogaming.